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===Mercenary Companies=== *'''Blacksmoke Battery:''' Not a hot purchase in all honesty. Sure your cannons get +1 to their hit rolls if the target is within 12" of your Gyrocopter but your Handgunners with a Hurricanum or a few Helstorms will perform far better than this company. *'''Greyfyrd:''' For half-naked red dwarfs, they do a good job at beating down tougher units that your troops would have a rough time with. Just keep them close to your general though after the third turn or they'll waver faster than your foot soldiers. Hearthguard units and heroes riding Magmadroths are your best choices here. *'''Grugg Brothers:''' Remember when the Empire used to have these guys around in their armies? Now you can do it again but even better. *'''Gutstuffers:''' [[Ogryn|Ogryns]]. That's all you need to know. *'''Nimyard’s Rough-Riders:''' Although being able to deploy them near an edge of the table sounds good, the company is just a group of Pistoliers, Outriders, and a General on a horse minus the Stately Banner. Check the profiles above for the former two to see why taking this company is a bad idea. *'''Order of the Blood-Drenched Rose:''' Do you miss your old friend, the Knightly Orders? These guys will fill in the void for you but better. In fact, this is probably the best choice for your army above all other companies. *'''Rampagers:''' A horde of Marauders could provide a decent job at supporting your troops especially their Darkoath leaders but keep in mind that their bravery is just as low as they are. *'''Skroug’s Menagerie:''' A Chaos Gargant leading a pack of tough Chaos abominations. What could possibly go wrong? *'''Sons of the Lichemaster:''' Zombies and Skeletons seem chaffy at first glance, but then look at the special rules for this company. Then look at what they could bring. Pair these guys with a full unit of Handgunners, Greatswords, or Demigryphs and watch as they shred nearly every horde unit they come across with ease thanks to the countless attack and hit bonuses they get while being persistent as hell thanks to the Necromancer's healing touch. Clanrats will shit pellets. *'''Tenebrous Court:''' You can bring any Flesh-Eater unit but their Behemoths. Their Crypt Ghouls and Horrors pair along well with your Greatswords and Demigryph Knights, respectively. Note that once they go in, they have to fully commit and cannot pull out so pick your targets wisely. [[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]]
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