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==Army Building== If you want to build a unified '''ORDER''' army, take into account that you have NO allegiance save '''ORDER''', and it means that if a unit isn’t battleline by default, they won’t become one. However these units have rules or combos with heroes or other units from their own faction, so is usually a good idea to cover the requirements of battleline with the same faction. Factions who have Order battleline units are: * '''Darkling Covens''' (Cities Of Sigmar) ** Bleakswords ** Darkshards ** Dreadspears * '''Daughters of Khaine''' ** Sisters Of Slaughter ** Witch Aelves * '''Dispossessed''' ** Longbeards ** Ironbreakers * '''Freeguild''' (Cities Of Sigmar) ** Freeguild Crossbowmen ** Freeguild Guard ** Freeguild Handgunners * '''Fyreslayers''' ** Vulkite Berzerkers * '''Kharadron Overlords''' ** Arkanaut Company * '''Seraphon''' ** Saurus Warriors ** Skinks * '''Stormcast Eternals''' ** Liberators * '''Sylvaneth''' ** Dryads * '''Wanderers''' (Cities Of Sigmar) ** Eternal Guard From the compendium rules: * '''Bretonnian''' ** Knights Errant ** Knights Of The Realm ** Men At Arms''' *'''High Elves''' **Highborn Silver Helms **Highborn Spearmen *'''Wood Elves''' **Glade Riders Status currently unclear, but still valid for play: * '''Freeguild''' ** Freeguild Archers * '''Swifthawk Agents''' ** Reavers Be wary, however, as many of the units may seem redundant and the sheer volume can be overwhelming. But many pledge themselves to a certain playstyle that can be expanded and their weaknesses covered by other factions. Once the core is settled, choosing the right expansion is key. Bring a Hero and his minions to ensure that you make the most of them and synergize reasonably well with what you already have. But let's be honest, if you choose Order over particular factions it’s because you like many Order miniatures (or suffer from hobby ADHD) and don’t want to commit to a particular one. So be careful and enjoy.
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