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Warhammer 40,000: Kill Team (HoR)/Tactics/Genestealer Cults(8E)
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==Armoury== *'''Patriarch Ichor''': A single use item which added +2 to charge distances and +1A. A 8 points, it's not amazing. *'''Refractor field''': A 5 point upgrade which gives a 5+ invulnerable save. Worth taking on your leader, to keep them alive a bit longer. *'''Acid Blood''': Each time this model loses a wound in the fight phase roll a D6. On a 6 an enemy model within 6" take a mortal wound. Not bad for 5 points. *'''Neuro Paralytics''': Primus only. When this model inflicts a wound on a non-vehicle model that models movement is reduced to 0" for the next movement phase. This could prevent a unit from closing in with a short ranged weapon like a melta of flamer, but it's worth noting that it doesn't prevent the model from attempting a charge. *'''Chem-inhaler''': Bionics by any other name would smell as sweet. You get them 2 points cheaper though. *'''Staff of the Claw''': A 17 pt weapon that replaces the magus's force stave. Gives 1 extra strength in melee, and also works as a heavy flamer. When you consider the fact that a heavy flamer on its on costs 19 points, this is a bargain. *'''Ichor injectors''': When attacking with rending claws re-roll to wound rolls of 1. Only 3 points, a decent upgrade for purestrains. *'''Smoke Grenade''': Instead of shooting you can throw a smoke grenade, giving -1 to hit to enemy ranged attacks. Not great, because unlike other teams smoke grenades, this only affects the model which threw the grenade. *'''Born in the Tunnels''': 4 point upgrade that lets you reveal hiding models within 9" *'''Where Did it Go?''': A 7pt upgrade which lets you spend a tactical point top use the return to shadows stratagem from the codex, affecting this model and friendly models within 3". *'''Sacred Cult Icon''': Add 1 to unquestioning loyalty tolls affecting characters within 12". Unquestioning loyalty is how you keep your characters alive, and genestealer cults have access to more characters in HOR than any other faction. A decent free upgrade, but it replaces the cult icon, so maybe only worth it if you are running a lot of characters. *'''Ground-Penetrating Surveyor''': Instead of shooting, you can designate a model within 18", and that model and models within 3" of it lose cover bonus. Give it to a model which you don't expect to do much shooting anyway(Clamavus, biophagus, locus, magus) *'''Military optics''': A 5pt upgrade that lets you re-roll to-hit rolls of 1 on one of the models ranged weapons. The only models which benefit from this are the Jackal Alphus, the Sanctus and the Kelamorph. Everything else either can't take armoury items, or isn't geared up for ranged combat.
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