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===Why Play Chaos Space Marines=== *'''Pros''' **With access to both Chaos Marines and Chaos Cultists, you can be more flexible than the IG or Loyalist Marines and field Cheap Fodder CQC Cultists alongside Plasma Wielding Marines. **Just like the loyalist Marines, you get access to Transhuman Physiology, so that's nice. **Marks of Chaos and Icons are still in, and icons have the same relatively low costs of the vast majority of special items in kill team, even if the banner buffs are mostly within 6". **Excluding the Icon of Wrath, Icons can affect friendly models of different Marks to Icon bearer. Maybe not as intended, but allows for the potential of multi-God Kill-teams. **The new Khorne Berserkers are a (dark) godsend, their high number of attacks plus their ability to fight twice in a turn makes them a scary unit to face. Use the new chaos space marines box plus the axes and heads from the AoS Blood Warriors kit if you don't want them to be hilariously short. *'''Cons''' **A chunk of weapons from the basic Chaos Marine Arsenal have been stripped out from Kill Team. No Combi Weapons (outside of the Berzerker Champion, as of Elites) and no taking a Boltgun and Chainsword on the same model for you. **[[meme|No cult troop soup for you]]. Berzerkers are all you get. Plague Marines and Rubrics are restricted to their own particular factions, while Noise Marines aren't in Kill Team ''at all'' (so far).
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