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===Gameplay Type=== Just like vanilla 40k, the way you can play kill teams is divided into three distinct styles; Open, Narrative, and Matched Play. *'''Open Play:''' Introduced in August 2019's Dev Commentary and Errata for kill teams, just like regular 40k, you can basically do/bring whatever you want. *'''Narrative Play:''' Arguably the meat and potatoes of kill teams, Narrative Play is structured very similarly to Matched Play, but with the added benefits of leveling up your specialists and fireteam as they participate in a campaign. While leveling confers potent passive abilities and stratagems for your specialists to use, it also increases their total point cost in order to take, adding a slight strategic element to consider for future missions. Narrative Play also has players manage four different resources that they can win/lose for defeating or losing to your opponents (most of the time, the winning player just doesn't lose resources). Lastly, models taken out of action roll off a table to determine their fate postgame; this can range from coming back with a power boost to simply perishing and losing all progress they may have made in their respective specialization. *'''Matched Play:''' Your traditional one-and-done gametype, players fine tune a 100pt (125pt for Elite Kill Teams) list of basic, level 1 units and play like normal. As there is no continuity between games, you needn't worry about units being crippled or killed for future games, but your specialists and fireteam can't level up and get new skills. If things are going tits up for your Kill-Team in a Campaign mission, you can elect to forfeit the battle after the third round. Obviously you'll lose, but on the bright side you won't run the risk of losing an experienced Specialist to an unlucky Casualty roll.
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