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==== Pros ==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <span style='color:green;font-size:150%'>'''''"WAAAAAAAAAAAAGGGHHHH!!!!!!"'''''</span> <div class="mw-collapsible-content"> *Numbers are on your side. In a 2000-point game it's quite feasible to field over 100 models, and that's just from troops. It is of course another matter if you should. But you can. *Some Great kulturs and Warlord Traits. In 9th there is no clear winner amongst the kulturs (factoring in gubbinz, special stratagems and warlord traits), although Evil Sunz did get hit with a nerf bat compared to 8th Edition. *At a minimum, Ork models are WS 3+, Str 4, T5 and have 2 attacks. Army wide T5 is very nice indeed. This means massed bolters and the like need 5+ to wound a Boy. *'''Ghazghkull''' has finally evolved to something somewhat resembling a Primork, even if his armour makes him seem much larger than he would be without it. He is a beast nevertheless. Unfortunately you will never see him shoot again out of cc. *Your Slugga Boyz, Kommandos and Stormboyz will typically have at least 3 Attacks each, with getting 4 being very easy to do and 5 being achievable with some basic combos as well. No 6A for boyz like in 8th though. *Orks are the most customizable army in 40k. **Many of the Ork infantry kits come with a ton of extra parts that make them great for kitbashing. **Warhammer Fantasy and the Age of Sigmar Orruk ranges are very easy to kitbash with minimal converting needed, especially for '''Snakebites''' armies. *New models have been coming steadily for Orks in the last couple of years. The new buggies and Beast Snaggas are pretty epic. *The sheer number of options! Typically, no two Ork armies are the same. *Most people think of Orks as a melee-oriented army that also has a bit of shooting, and that's not untrue. However it's quite viable to run Orks as a shooty army that also has strong melee capability. Or you can run them as a fast mechanized army, an army full of big stompy/zappy fings, an army that ensures board control by drowning the table in a sea of boyz, or whatever else you want. Not all of those options are competitive of course but all are playable in casual games. *Orks are more fun to play than any other army in 40k. Full stop. Even if you get tabled, you're guaranteed to have fun while doing so. *Everyone will like you since there aren't that many salty Ork players, and if you're a salty Ork player then shame on you. * WAAAAAAAAAGH!!! Need declaration again since it is once per game ability (and decent one at that). So we can scream WAAAAAAAGH!!! Again with accordance to the rules :). *The venerable Boy is choppier than ever with a tasty -1 AP on his basic choppa. </div></div>
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