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Warhammer 40,000/9th Edition Tactics/Deathwatch
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===Pros=== *Spacemarines: If you like space marines, these are space marines... *Simple Paint Scheme: No sub-chapters in Deathwatch, just the one Black+Silver faction. Makes for a very easy paint scheme. *Improved Tactical Flexibility: Base Space Marines already Specialize in tactical Flexibilty, Deathwatch take it a stepfurther. Lots and lots of options. **Mixed weapon loadouts within your Troops units. **Pseudo Devastator Troops: Deathwatch Veterans with Missile Launchers/heavy Bolters **Biker/Terminator/Aggressor Troops and others: Kill Team troops allow non-troop for the second half of their unit, can then combat squad and effectively have 5-man troops outriders, terminator-troops, and so forth **Teleportation Stratagem for Infantry/Bikers/Dreadnoughts: For the many units that don't have/don't want to pay for a transport, you can now just deep strike them with a stratagem. *Hobby Flexibility: Really flexible chapter from a kitbashing/converting standpoint **If you assembled your primaris kit wrong and have a weird mix of weapons in your primaris unit that can't be taken in another chapter, no problem in deathwatch. Mixed weapons for everyone. **Deathwatch are drawn from every loyalist chapter, so if you have a bunch of marines from random chapters, no problem, they can all go Deathwatch. ***Depending on how much you care about the fluff, this could include chaos space marines. As long as they are black with the silver shoulder, they're just another Deathwatch Marine as far as most care. *<s>Codex is optimized for Crusade games.</s>
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