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Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup
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==Warlord Traits== Aside from the unique warlord traits named character possess (detailed below), the Warlord Traits for Armored Battle Group Tank Commanders are as follows: # '''Night Fighter''': Automatically Night Fighting on the first turn, with no need to roll. Meh. # '''Disciple of Macharius''': A single vehicle squadron gains Outflank and Acute Senses. Pretty good, a good way to CREEEED! Hellhounds or Demolishers into advantageous positions. # '''Icon of Imperial Glory''': Friendly units are Stubborn within 12" of the Warlord. Decent, especially when combined with regular guard tarpit blobs. Add a Commissar tank nearby to boost their leadership to 10. # '''Tip of the Spear''': Warlord and all units within 12" can add D6 to Flat Out moves. Not bad, but not very exciting. # '''Armored Assault''': The Warlord is a scoring unit. In 7E this should mean they get Objective Secured. It's always nice to have more superscoring units. # '''Steel Juggernaut''': Gain a Victory Point for each enemy vehicle destroyed with a Ramming attack. Awful, as your warlord should generally be sitting in the backfield in a Vanquisher. Overall interesting, but not nearly as flexible as the base Guard warlord traits. Sadly, you MUST take them; you can't even roll d3 on the main Guard table. For this reason it's probably a good idea to have your warlord be something, or some''one,'' else.
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