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==Plot== ===Magnus' Curse=== The central plot picks up after Magnus stuck down Kul. While you (whoever the player may be) are trying to relax in [[Nuln]], you are alerted to the fact that the Imperial Palace has come under attack by some chaos cult - one led by a mysterious sorceress known only as the Harbinger and has trapped the Emperor in some sort of stasis before knocking you out. While not dead, he is incapacitated and effectively helpless, and if he does die the fragile unity of the Empire would soon follow. The moment you wake up, you're immediately accused by Inquisitor Heinrich Voss as the perpetrator. And wouldn't you know it, nobody else is alive to defend you. The only person who could clear your name is Teclis (and yes, even the Dwarves can be protected despite all the grudges), but you're going to be on a pretty short leash if you hope to uncover the truth to this mess and stop another Everchosen from rising again. ===Forges of Nuln=== A free DLC campaign that came with Keela. The Nuln Gunnery school, which was largely emptied as they left to fight in Kislev, was suddenly locked and barred to everyone. Fearing the worst, Master Falke contacts you in order to rescue whoever you can and get to the bottom of who's taking over the place during his absence. ===Tomb Kings=== The DLC campaign involves an expedition into [[Nehekhara]]. Being that this is set during the founding days of the colleges of magic, the Amethyst order decided that they would need to journey to this dead land in hopes of understanding how the Tomb Kings came to be and perfect their knowledge of magic, and you're just the person to help them raid tombs for this knowledge.
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