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==Faction Overview== A warband made up of [[Conan_the_Barbarian|loincloth-laden barbarians]] who feast on the flesh of big beasties (and often other people) and [[Furry|have very particular bonds with animals]]. These dudes come from [[Ghur]], the realm of Beasts, and so truly encompass everything it means to be 'bestial' (hence "untamed"). They might be undivided, but if they ever make it into the Varanspire the copious indoor shitting will surely be a boost to [[Nurgle]]. They HATE any type of civilization (almost just as much as [[Beastmen]]) and have taken a solemn vow to make it their duty to tear down anything and everything resembling civilization in the Bloodwind spoil--even going so far as vowing to tear down the gates of the Varanspire-[[Archaon|Archy's]] personal fortress. They are REALLY into the whole "hunt-or-be-hunted" philosophy of warfare and [[Grimdark|consume the flesh of predators routinely because they believe by eating their flesh they will be imbued with the power of the predator]]. Naturally, they are constantly seeking the biggest predator to kill and eat. To them, this apex hunter is none other than Archaon himself. This is really interesting, because it means that the Untamed Beasts may actually have the most pure understanding of what [[Chaos]] actually is, even more so than Archaon himself. Being haters of all things civilized, their typical form of 'armor' is some poor animal's hide wrapped to cover even hairier genitals. Their weapons are made out of the bones of beasts they've defeated and the only metal they sport is metal that they've plundered of the corpses of defeated enemies (apart from the uniform-issue snazy brass logo they've got on their belts, but branding is the most important thing). They are essentially the Chaos-worshipping human version of [[Bonesplitterz|these guys]]. They are also [https://en.wikipedia.org/wiki/Bodybuilding ABSOLUTELY, TOTALLY, UNABASHEDLY PEAK '80'S BODY-BUILDING CULTURE, RIPPED TO THE MAX]. We're talking 80s-prime [https://www.youtube.com/watch?v=BdVCfDioTcY Arnold] aesthetics - [[Archaon]] is sooo sick of Khornate mass monsters with their Synthol and Palumboism. On the table-top their playstyle matches their lore. Like any good predator, they are fast-moving, hard-hitting and devastating when they get the jump on their enemies, but prolonged combat will see them eventually worn-down. ===Pros=== *'''''High Movement'''''-Many of their fighters have above-average movement. They also have access to a number of abilities that allow them to take extra move actions. *'''''Good Damage'''''-They have good damage dealing profiles, with their crit values on the higher end of the spectrum for most fighters. They also have plenty of abilities that grant extra attacks and extra strength to complement their superior movement profiles. *'''''Limited Ranged Options'''''-The First Fang has a pretty unique and useful Harpoon attack, has no other options for ranged combat, buts that's a leg above most other base game warbands. *'''''Holds Up Well Against AoS Non-Bespoke Bands'''''-These guys generally do well against even non-Warcry-specific warbands from the general AoS faction pool. ===Cons=== *'''''Below Average Toughness'''''-None of their Fighters have a base toughness value higher than 4. Their wounds pools are also shockingly average, even for mid-level costed units. They also have no means to increase their toughness in any way. *'''''Limited Defensive Capabilities'''''-In keeping with the whole 'savage predator' schtick, they really emphasize putting all their effort into killing something as fast as possible. If they get into any type of attrition battle, they have no good defensive options available to them-no wounds or toughness increases, no immobilizing abilities, no teleports, no free disengage, NOTHING. They are highly susceptible to divide-and-conquer strategies and mass KO shooting. Their warband-specific reaction, while defensive in nature, is very lackluster. *'''''Easy To Learn, Difficult To Master'''''-While these guys aren't all that complicated to use in comparison to other warbands, due to their lack of tankiness, somewhat tricky synergies (namely the First Fang Harpoon and best timing of All-Out-Attack on the Heart Eater), and lack of movement/escape powers, some careful thought and planning are needed when facing off against more complicated and tricky (Hedonites, Arcanites, etc) or tougher (Khorne Bloodbound, Ironjawz), or really shooty (Kharadon Overlords) bands.
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