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==Retribution== [[File:Great Unclean 5.png|thumb]] Ulkair returns in Retribution as a corrupting influence still infesting Aurelia. He corrupts an [[Imperial Guard]] [[Imperial Guard regiment|regiment]] stationed there and eventually had them turn traitor, which you have to eliminate as part of an optional mission. Why the [[Inquisition]] or the Guard thought it was a good idea [[Derp|to station guardsmen in a planet infested by a greater daemonic entity]] is unknown. In the Chaos campaign though, [[Eliphas]] frees him, acting as the relic unit for the Chaos Space Marines. Much like Eliphas and Carron's daemon prince forms, he's no longer incredibly tough or strong, although he certainly does his job well and is especially devastating against vehicles (other than [[Kain]] with a lascannon, he's easily your best asset against [[METAL BAWKSES|metal bawkses]]). He doesn't have much bearing on the plot, however. He also talks in some of the missions and in the planetary briefings, which is a welcome addition, as only Eliphas and [[Neroth]] talk in that campaign. He seems to be far, far less powerful than the Khornate daemon of [[Tartarus]] (or at the very least an ascended Kyras) given the ridiculous disparity in power between him and Kyras. Though this does make narrative sense, the Daemon of Tartarus is essentially the arc villain of [[Advancing the Storyline|a plotline started in the very first game]], while Ulkair was simply the main villain of one game; so having the closest thing Dawn of War has to a big bad be the most powerful villain encountered; even including Ulkair, is simply sensible writing. Not only that, but given he was destroyed and reawakened by Eliphas a few days ago, so he might still need to shake off the Daemon-sleepiness and get back in the swing of things with some tasty souls to juice him back up. In canon, after the [[Great Rift]], Ulkair was still kept in Aurelia, but is starting to stir quite a bit now. {{Daemons-Characters}} [[Category: Dawn of War]]
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