Editing
Triarch Stalker
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===9th Edition Zoomer Primer=== Everyone's best friend is probably better than ever in 9th Ed. It still provides the same reroll bonus and is now one of the rare no-conditions buff in the Codex/game, giving rerolls of 1s to hit to any NECRON unit that shoots at what you just managed to hit. While it's other main rule, Quantum Shielding, has received some change, they haven't significantly affected the mathhammer of it. As for the Stalker itself it has received nothing but buffs, the most straightforward being an extra 2 wounds, bringing it up to 12. Every single one of its guns has also been buffed, making the choice of it extremely tough. * '''[[Heat Ray]]''''s range has been buffed - it is now 2D6 shots of S5 AP-1 2d at 12" _or_ 2 shots of S8 AP-4 D6d at 24". Flexibility is always good, and this one fits especially an aggressive playstyle against hordes based armies. A somewhat situational other advantage is that the sweeping close range profile autohits like a flamer, meaning that it doesn't suffer if you operate at a lower bracket BS. *'''[[Particle Shredder]]''' lost a pip of strength (S6) but gained two shots (8!) and hits with flat 2 damage at 24". This makes it almost perfectly designed to knock out 2W marines and elite infantry in general. *'''[[Heavy Gauss Cannon|Twin Gauss Heavy Blaster]]''' is now 6 S7 D3 damage with a beefy AP-3 at 30". While its damage is less dependable than the Particle Shredder, it hits targets harder and at longer range. This also gives it the edge if your goal is merely to soften up a target and apply the reroll rule so your Doomsday Ark or Doomstalker can obliterate it more easily. Its melee weapon is really beefy as well, hitting at S7 AP-3 3d. With three such attacks, it can seriously bust through vehicles or monsters, though its number of attacks means it can still get tarpitted. At least it can no longer get tripointed and has stratagems to get out of dodge. While an effective unit, it's another example of [[Dreadknight|"GW originality"]]; it's pretty much the love-child of the alien tripods from H.G wells War of the Worlds and the [http://masseffect.wikia.com/wiki/Geth_Colossus Geth Colossus] of [[Bioware|Mass Effect]]. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Necrons]] [[Category: Vehicles]] [[Category: Walkers]] {{Necrons-Forces}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information