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===Pros=== *'''Magic''': While you do only have 3 magic lores to pick from, you still look to be strong in the sense of just how many spells you will be able to pump out. The fact that you will have large magic pools, gain army spells are rewards for casting and the ability to pump up your magic on the campaign map will make you one of the most magic reliant armies in the game. *'''Firepower''': And not just because half of your projectiles are literal fire. You are the best ranged faction not just of all the monogods, but of all the Chaos factions in general! (Not that you have much competition in that regard.) *'''Fire''': You will have it aplenty with Flamers and Horrors in your roster. Anything that is weak to fire is going to burn and burn hard. *'''Air Game''': You have flying Daemons, flying chariots, Lords of Change, discs that allow your lords and heroes to fly, and flying cavalry on Frisbees of doom. Point is, with all the flying shit you have you should have a good amount of air control. *'''Survivability with Skill''': Barrier helps keep your units alive in the face of destruction. If you are good at cycle charging and keeping the barrier alive, you can go through a battle taking minimal casualties. *'''Trolling in Campaign''': The shit that you can do in campaign is hilarious. From transferring settlements between factions, breaking alliances, forcing enemy factions to stop moving and forcing wars you can do so much fun meme shit that will make Warhammer's best troll proud. *'''Doomstacks''': patch 1.2 gave greater demons bound spells instead of being crappy spell casters, now all the monogod factions except khorne can get the up to 2 uses of their entire respective demonic spell lore as bounds spells for each greater demon they bring, this has made bring 17-19 of these in a doomstack by far the most overpowered army comp in campaign, Every single greater demon now provides like a hundred extra WOM worth of spells for free. once you can afford a pure stack of these there is basically no reason to use any other unit anymore. you can easily wipe 2-3 full enemy stacks and cheese your way through the endgame. ironically this means that in campaign Bloodthirsters went from being probably the best greater demon to the worst overnight. This applies equally to slaanesh, nurgle, and tzeentch but not khorne or legions of chaos. *'''Versatility''': with the new DLC you now have very tough defensive and anti-large ap infantry to compliment your powerful ranged and flying units. Your easily the most well rounded chaos faction.
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