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===Pros=== *'''Constructs''': The reason you play them in the first place. Tomb Kings have among some of the best monsters in the entire game. Not only do they all have incredible armour values, but you have a monster that can fill any role that you need it to. From infantry killing power to ranged damage to blob destroyers to monster slayers, you have a construct that can do anything you need your army to do. *'''Ranged''': You aren't the Vampire Coast, but you can dish out some good damage from ranged. Ushabti Great Bows shred anything they fire against and a Casket of Souls can destroy blobs on infantry that are giving you troubles. On the lower end of the price spectrum, Skeleton Archers and Skeleton Horse Archers are good budget options if you want ranged power without breaking the bank. *'''Undead''': You get all the perks of being an undead faction. Your units are unbreakable, all cause at least Fear, and many cause Terror, and they are generally cheap, allowing you to swarm the field with spooky skeletons. *'''Mobility''': Chariots, light cav, and some quick monsters mean you can be an elusive and fast faction. Sure, you won't outpace the likes of the Wood Elves or the Beastmen but you can run circles around many of your opponents and are the best of the three undead factions at the kite game. *'''Realm of Souls''': Your main battle ability gives you healing as you take damage, allowing you to stay in the fight. It will also give you a free Ushabti summon to use when you fill the bar all the way, which you can use to swing any fight on the battlefield in your favor. In the third game Realm of Souls will fill twice but Ushabti remain one use only. *'''Badass Soundtrack''': Your faction music is among the best in the game. Just look up ''I do not serve'' and ''City of Kings'' on YouTube and be blown away.
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