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===Pros=== *'''Durability''': You are one of the tankiest factions in the entire game. With high health, defense and regeneration on most of your units you will be a monstrous pain in the ass for most faction to cut through. Plus lore of Nurgle can heal and make your army even tankier. *'''Healing''': Speaking of healing, you have some of the best health regen abilities outside of the Vampires. Not only do you have heals in your spells but your army ability Fecund allows you to bring your units back to a healthy state when injured. *'''Morale''': Nurgle is about toughing it out even when you're a walking mass of pustules and tumors, all of your units have high leadership if not outright unbreakability. *'''Poison Aplenty''': It'd be a sin if Poison wasn't common in your roster, helping you carve through enemies and make it even harder to take you out. *'''Debuffs''': The mark of Nurgle gave a reduced chance to hit on the table top, which translates to some nurgle units giving reduced melee attack to units they're in contact with. As such the enemy units will rarely be fighting at full strength. Your plagues can also provide plenty of debuffs, speaking of which... *'''Plagues''': It is Nurgle, the god of disease, and despair. He can spread plagues better than the Skaven can, allowing you to spread corruption very fast, and soften up enemies and settlements before you pick them off the map like ripe rotting fruit from Nurgle's garden. For the cultists that understand Grandfather Nurgle's love, expect powerful boosts instead from receiving a plague. *'''Balanced Roster''': Unlike most of the other vanilla rosters, your army roster is flexible and can adjust to do anything; maybe not as much as Undivided, but still a lot better than the other 3 Gods. You've got artillery in the form of a Soul Grinder or Kugath, and rotflies as fast fliers. *'''Doomstacks''': patch 1.2 gave greater demons bound spells instead of being crappy spell casters, now all the monogod factions except khorne can get up to 2 uses of their entire respective demonic spell lore as bounds spells for each greater demon they bring, this has made bringing 17-19 of these in a doomstack by far the most overpowered army comp in campaign, Every single greater demon now provides like a hundred extra WOM worth of spells for free. Once you can afford a pure stack of them there is basically no reason to use any other unit anymore. You can easily wipe 2-3 full enemy stacks and cheese your way through the endgame. Ironically this means that in campaign Bloodthirsters went from being probably the best greater demon to the worst overnight. This applies equally to slaanesh, nurgle, and tzeentch but not khorne or legions of chaos.
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