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Total War Warhammer/Tactics/Grand Cathay
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===Pros=== *'''Designed for Total War''': One thing we can say as an advantage for Cathay is unlike the other factions they will be designed from the ground up to be in a Total War game rather than trying to transition from a tabletop game into total war. This gives them the potential to be one of the best-designed races and balanced since they're not trying to fit a square Warhammer peg into a round Total War hole. *'''Numbers''': Cathay has the largest population of all the human nations, so they have bodies to spare. This is mainly reflected by Cathay's numerous and cost efficient peasant spearmen + archers. Cathay's rank and file infantry more closely resembles the empire in cost and model count. *'''Range''': As the oldest Human nation to have gotten [[Gunpowder (Warhammer Fantasy)|gunpowder]], it makes sense it plays a big role in your army. You have access to a ton of gunpowder units and artillery to blast the enemy apart. You also got some elite crossbows to play around with. The harmony system ensures that your ranged units have some of the higest reload skill in the entire game, which means... Well, [[Dakka|you shoot a lot.]] *'''Air Power''': With your Longma, War Balloons and your Dragons you will be decently scary in the air. You won't be fast, and any opposing faction with decent air cavalry will likely threaten you, but you have some potent options. *'''Harmony''': Cathay has a solid combination of ranged and melee units that work together well in concert. Similarly, units can either be Yin or Yang aligned and having the two working together provides you with a bonus. *'''Defensive''': Cathay is built to last. Between your faction mechanics and selection of magical lores, Grand Cathay is built to hold the line. If you crave a faction with a strong, staunch line of spears to keep your enemies at bay, Cathay's going to be the faction for you. *'''Magic:''' Cathay is actually able to keep up with the best of them when it comes to magic. Sure, you don't have the variety that High Elves or Empire have but with 4 lores you do have the most of the game 3 factions. Plus, with Mastery of the Elemental Winds, your spells do more damage the more mages you have in your army. Especially in campaign, Miao and Zhao can carry the army with their spells alone.
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