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==Mutant Freelancers== '''Rogue Psychic''' - Mostly useful as a cheap Psychic support, especially with the unfocused combination of Melee, Marksmanship, and Smarts skills. Their utility depends entirely on what you roll on the Powers chart. You can either gamble on a second roll on the Psychic table, go for a cheap Mutation, or pick a starting Skill. Either way, you probably shouldn't take one at the start unless you really want psi-support and don't have the option already. '''Wandering Mutant''' - Mixed Melee, Marksmanship, and Survival skillset, with a bonus to their close combat skill. Start with two random Hidden Mutations and potentially a Detriment. Wandering muties are a bit of a crapshoot. Good Mutations mean you've just picked up a devastating close-combat specialist with a mostly-wasted Skill tree. Bad..? Well, hope you're willing to blow another 50 BS to roll again.
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