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===Army Rules=== '''Reanimated''' An additional attribute on all of your units (shortened Rea), determines the number of wounds raised with Arise! (H spell) and The Dead Arise (bound spell). '''Master of Undeath''' One character in your army must be designated the Master, at the beginning of the game the Master is always your general, even if they wouldn't normally be allowed to (see Ashes to Ashes). '''Ashes to Ashes''' At the end of any phase in which the Master is removed as a casualty your army starts to crumble. At the end of the turn a new Master may be selected as long as the character is A: a wizard and B: is vampiric or is using evocation. If there is no new master your army continues to crumble. '''Gates of the Netherworld''' whenever a model with this rule successfully casts the H spell it may additionally raise 1 wound on any unit/model within 12". Flexible and is a great means of keeping characters alive by effectively doubling their healing. '''Awaken (x)''' A model with this rule can raise models beyond a unit's starting size for unit types listed with this special rule. A unit cannot increase more than double its starting size or beyond its maximum size as listed in its unit entry. '''Necromantic Aura''' Friendly units within 6" of a model with this rule reduce health loss from unstable and Ashes to Ashes by 1. Not a huge buff, but can effect many units and will make them that much more sustainable. I've seen zombie hordes survive at one zombie because of this. '''The Dead Arise''' A bound spell (4/8) that allows you to create an entirely new unit of undead, but only ones that the model has Awaken (x) for. Being able to create a roadblock whenever and wherever you need one is great. The only model in your army that will have this will be your general. '''Ghostly Form''' Models gain magic attacks and ghost step. Units with ghostly form cannot be joined by characters without it. '''Autonomous''' entirely autonomous units may march even outside of a friendly commanding presence. Allows your scary flankers to get deep despite being undead. '''Reaper''' A unit where every model has this special rule can move through other units in the movement phase. If they do so, they make a sweeping attack with 1 hit per reaping model at str 5 AP 10. A nice way to whittle down enemy bricks before they can flank your zombie blocks. '''Vampiric (x)''' at the end of each melee phase, if at least one attack by a vampiric model caused an unsaved wound, roll a d6. If the result is equal to or greater than the amount listed (x) they regain 1 health. 1s always fail, 6s always succeed. Not usually enough to rely on to sustain a character, but saves you some additional healing here and there. '''Unholy Appetite''' If one attack with unholy appetite causes an unsaved wound, all attacks with unholy appetite reroll failed to hit rolls for one turn.
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