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==Tactics== The Tactics are current as of second edition. ===Army Rules=== '''Blessings''' The bearer's unit gains hatred (not harnessed models parts). The model gains access to the following three bound spells with power level (4/8) with type: caster's unit and augment and duration: lasts one turn. *'''Ullor's Blessing:''' the target gains Aegis 5+ vs melee attacks. *'''Sunna's Blessing:''' the target gains flaming attacks, enemy models in base contact during casting suffer 1d6 hits with str 4, ap1, flaming and magical attacks. *'''Volund's Blessing:''' reroll failed wound rolls with melee attacks. '''Parent/Support Units''' Allows you to roll units together and fight together by having Smaller melee units and shooty units support the nearby bigger melee units. Support Units are Insignificant to Parent and they get useful buffs like fight/shoot with more rows and can provide support charges, counter Charges, and suppressing Fire. *How to support Melee: to keep a unit of 20man unit of Halberds within 8" but slightly behind a large Spear unit's flank. this will make charging/be charged by the spears more daunting as the Halberds will wheel around into their flanks. '''Orders''' A character with orders may give one order at the beginning of your turn to any unit within 8", a general with orders may give an order to any unit within its commanding presence. There are four orders to choose from. *'''Brace for Impact!:''' gains fight in extra rank. *'''On the Double!:''' target gains +1 advance and +4 march. *'''Ready! Aim! Fire!:''' gains accurate. *'''Steady Men!:''' discipline tests are subject to a minimized roll. ===Equipment=== '''Brace of Pistols''' shooting weapon, range: 12", shots: 2, str 4, AP 2, quick to fire. counts as paired weapons in melee. '''Long Rifle''' shooting weapon, range: 48", shots: 1, str 5, AP 3, multiple wounds (2 vs standard), unwieldy. Don't see much action, but will pick off Character retinues. '''Repeater Gun''' shooting weapon, range: 24", shots: 3, str 4, AP 2, Unwieldy. '''Repeater Pistol''' shooting weapon, range: 12", shots: 3, str 3, AP 2, quick to fire. If the model is also equipped with a pistol or brace of pistols, this weapon gains shots: 4. '''Cavalry Pick''' Elite knights only. Attacks with this weapon have +2 ap. Works out better in the grind R&F humanoids as they rely on their armour saves to live (you already winning in wither other rolls). ===Hereditary Spell=== the Empire does not have an actual Hereditary Spell like other races. Instead, when a mage chooses the H spell, they gain the #1 spell of another magic path available to that mage. Gives Empire mages incredible variety without having to invest in multiple mages or magic items.
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