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===Tarellian Dog Soldiers=== One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes. Though they are called "Dog Soldiers" by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of Tβros.<span style="color:red">Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere's characteristics. It also fails to be similar to either Fantasy Lizardmen's Aztec motif or real world Dog Soldiers of the Cheyenne. I am going to suggest more appropriate weapons below.</span> Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents' battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force. '''Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)''' WS | BS | S | T | W | I | A | Ld | Sv 3 | 2 | 3 | 4 | 1 | 3 | 2 | 7 | 5+ '''Tarellian Hatch Leader (Infantry, Character)''' WS | BS | S | T | W | I | A | Ld | Sv 3 | 2 | 3 | 4 | 2 | 3 | 4 | 9 | 5+ Wargear * Tarellian Hide Armor (5+ armour save) <span style="color:red">Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.</span> * Tarellian Disruption Rifle (Range 18β, S4, AP6, Assault 2) <span style="color:red">Power Bow: Range 18", S User, AP 3, Assault 1</span> * Tarellian Fang Dagger (Melee, S-user, AP4) Special Rules * Hatred (Forces of the Imperium, Tyranids) * Preferred Enemy (Forces of the Imperium, Tyranids) * Furious Charge * Fearless Options * May take up to 12 extra Tarellian Dog Soldiers --- 8 points/model * Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18β, S4, AP5, Assault 2) --- 2 points/model <span style="color:red">Storm Bow: As a Power Bow with Concussive and Blind.</span> * Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model * One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points * A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points * A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points
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