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===Gray Runners=== These are basically expies of the "tribal" [[Lupin]]s, and it shows. They're described as 6-7ft tall humanoid wolves, similar to [[gnolls]] or hybrid-form [[werewolf|werewolves]], though sleeker and more graceful than either race. Their culture is basically a mix of Amerindian and lupine stereotypes. For one, they're a quiet people who believe strongly in an animistic view of the world, where one must always show nature respect and be careful what one takes, lest the angry spirits punish you for your misdeeds. For another, they're a strongly pack-orientated society; they establish clear pecking orders of prominence within the tribe, raise children communally, mate for life and prefer to hunt in groups. Obviously, as the obligatory disgruntled natives stand-in of the setting, Gray Runners don't like any of the newcomer races very much. Elves feign a semblance of respect for nature, but consider themselves it's master, free to dominate and twist plants and animals as they see fit. Humans claim ownership over the land, a concept the Gray Runners find laughable - which of course is absolute rubbish when you consider that a strongly lupine-orientated mentality should ''easily'' understand the concept of "territory". But the races they truly dislike are the dwarves, who tear the land apart and befoul everything to create their mines, and the gnomes, who tend to pollute and wreck the land around them in order to create their railroads. Still, many gray runners do enter colonized lands, either for revenge, or because they're wise enough to understand that their peoples must learn to understand each other and make peace, before the colonists destroy the natives with their superior technology. ::+2 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom, -2 Intelligence ::Medium Sized ::Base Speed of 40 feet ::Scent ::Weapon Familiarity: Treat Tomahawks as Brawling weapons rather than as Exotic weapons ::Track by Scent ::Bite Attack: 1d6+Strength bonus ::+4 Racial Bonus to Knowledge (The Pack) checks ::Nature's Brotherhood: When a Gray Runner casts a spell that has the Natural descriptor, that spell ignores Spell Resistance and cannot be dispelled ::Level Adjustment: +1
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