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== In Battlefleet Gothic == {{Topquote|"Space Hulks," it says, "are big. Really big. You just won't believe how vastly, hugely, mindbogglingly big they are. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to Space Hulks."|A fair description of Space Hulks in-game}} The Space Hulk is a frankly absurd unit in [[Battlefleet Gothic]], that puts the [[Planet Killer]] to shame. For 600pts, you get Defence/40, yes, 40!!! This thing was as tough as four [[Imperial_Navy_Battleship|Battleships]] put together, and whilst it only had 4+ Armour, it also had 3 [[Void_shield|Shields]] and 6 [[Shootas'an_Dakkas#Supa-Gatler|Turrets]], the only thing Orks had that had more than one of each natively. It shoved eleven Armaments aboard, including 4 [[Ship Gunz|Gunz Batteries]], 1 [[Heavy Ship Gunz|Heavy Gunz Battery]], 3 [[Torpedo|Torpedo Launchas]], 2 Launch Bays, and even a [[Zzap Kannon]], the only Ork vessel to carry one other than the unique [[Ork_Battlekroozer|Slamblasta Battlekroozer]]. Most of these guns also had 2d6 or 2d6+6 Firepower, so this could unleash an amount of [[Dakka]] that beggars belief. Like [[Rok]]s, Space Hulks were unconventional spacecraft, and thus had a host of special rules to represent them on the field. They were always Leadership 6, thanks to the [[Ork#Shoutaz|inefficient communication systems employed]], and having your Warlord pick a Space Hulk as his flagship didn't double its Boarding Value. Several upgrades're modified as well, with [[Looted|Looted Torpedoes]] and Maniac Gunners only affecting a single Armament each turn, Extra Powerfields costing double, and [[Big_Mek|Mad Meks]] essentially gives a Space Hulk 6+++ '''Feel no Pain'''.
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