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==In 4th Edition== Debuting in [[Dragon Magazine]] #372, the shadar-kai of the [[World Axis]] became both a humanoid race and a playable species. Basically, they're the descendants of humans who migrated to the [[Shadowfell]] in pursuit of immortality. They got it... of a sort. If they can keep themselves active, amused and interested in life, they can live forever. If they succumb to ennui, they start fading out of existence. Their culture is thusly [[Dark Eldar|dedicated to stimulation of all sorts]]: [[Slaanesh|carnal experimentation and sadomasochism]], boasting contests, athletic contests... in essence, they're a race of "live for the moment" loudmouthed jocks, with a tendency to cut themselves when things get boring. :: '''Ability Scores:''' +2 Dexterity; +2 Intelligence or +2 Wisdom (originally, they were a Dex/Int race, with Dragon #397 letting them trade the Int for a Wis bonus instead. :: '''Size:''' Medium :: '''Speed:''' 6 Squares :: '''Vision:''' Low-light :: '''Languages:''' Common, one language of choice :: '''Skill Bonuses:''' +2 Acrobatics, +2 Stealth :: '''Shadow Jaunt:''' Once per encounter, as a move action, teleport 3 squares and become Insubstantial until the start of your next turn. :: '''Shadow Origin:''' Considered a shadow creature for the purpose of effects that relate to creature origin :: '''Winterkin:''' +1 racial bonus to Fortitude defense, +2 racial bonus to death/unconscious saving throws In [[Dragon Magazine]] #391, the article "A Legacy in Shadow" officially canonized/examined the presence of shadar-kai in the [[Forgotten Realms]], saying they began to spontaneously arise as a result of the [[Spellplague]] touching the shadowborn humans brought back to Toril by the Shadovar of Returned Netheril. This not only provided a number of new racial feats, but also included the subraces/alternative powers for shadar-kai descended from [[shade]]s and [[krinth]], represented as a pair of Heritage Feats: * Krinth Heritage: +2 to Intimidate, become Insubstantial until the end of your next turn when you suffer a critical hit from an enemy, replace '''Shadow Jaunt''' with '''Demonic Aggression''' (1/encounter, as an immediate reaction to being damaged by an enemy within 3 squares, teleport to an unoccupied square adjacent to that enemy and gain combat advantage until the end of your next turn). * Shade Heritage: Vision becomes Darkvision 5, +2 to Stealth checks (so +4 total), replace '''Shadow Jaunt''' with '''Shade Stride''' (1/encounter, teleport either to any square within 5 squares or to any dark or dimly lit square within 10 squares as a move action).
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