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==/v/ Privateer Press== That said, however, they are a bit more inexperienced than their older competitors. In pursuit of expanding their reach to a video game space the way Games Workshop did (before throwing it all away with the Wh40k games) they've hired an indie studio to make a game based on their franchise at the height of Kickstarter frenzy in 2009. This studio is called Whitemoon Dreams, and they didn't have a single game to their account. A sign better than any for those knowledgable in /v/'s turf that they [[Robotech_RPG_Tactics|might not be the wisest choice]]. Unlike having to transfer over Wh40k, a notoriously crappy game into a whole new genre and format, Warmachine in and of itself was reasonably balanced and well-made, and the game genre was selected to let them keep the general gameplay intact. What could go wrong? In short, everything. Even after getting the best engine money could buy, mounting a highly successful KS campaign and having the best inter-developer help imaginable by the poor folk of Privateer Press, the idiots at Whitemoon couldn't make a game worth playing. All of the Kickstarter awards, content paid for by the fans, were sold separately as DLC. An interface worthy of your sub-average /g/ undertaking, the fine balance of Warmachine smashed to pieces under the excuse of "engine limitations" (which is [[MEchwarrior_Online|really a code name for incompetence]]), gameplay design stuck between a table-top adaptation and a video game, story that reads worse than a 12 year old's fanfiction, graphics that require a NASA computer to run well and absolutely not good enough to justify its resource-intensiveness, copy protection that makes you redownload 30GB of data in a game that has less than 5GB itself whenever you want to patch it, a rushed release postponed only under heavy pleading from fans that the game was not ready yet, and a plethora of other game breaking issues, all tacked under a price that has until recently rivaled AAA releases. Much like what happened to [[Heavy Gear]], really, just worse and slower in every way. The fans of Warmahordes and Privateer Press still have a way to go before they'll be able to venture outside pure table-top gaming.
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