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Periodic Table of Dragons/Rules and World Description
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==Magic General== [[File:Arabic-Calligraphy.jpg|200px|thumb|right|Example of a rune]] *Magic can be used by anyone, but some have more affinity for it than others, like math. *Magic is powered with mana. Mana permeates all of existence, it's an intangible energy that hangs in the air, the dirt, the water, the everything. *The act of magic is done by channeling mana through runes of varying complexity. Simple effects require (relatively) simple runes. **Runes are made from a large alphabet of sorts, with lines, curves, dots, and symbols that represent a spell when appropriately arranged. More powerful or complex spells can be thought of as phrases or sentences constructed from the alphabet as well as just bigger runes. **The Runic alphabet is a large and complex collection of symbols that is difficult to read. The runes created with these symbols don't just describe a spell, they are the spell. The runic language is the language of the universe, it is a system of true names that can manipulate the world in many different ways. To put it in the terms of one wizard, "This rune isn't a "word" for burning, it doesn't just describe fire- it IS fire, it's the essence of the concept made tangible, and with it, I'm going to melt your face off." **A letter will have different effects depending on its positioning within a rune, so you can get slightly varied effects from the same combination of letters. Likewise, certain letters in the Runic alphabet only exist as modifiers. Adding or removing these modifier letters, as well as rearranging the letters of a rune itself, allows for the production of potentially endless subtle variations on the same spell. **Wands are an important tool for those who practice magic: they can create glowing lines of mana, drag around individual parts of a rune, and otherwise be used to "edit" a rune on the fly. The effects are only temporary, but they last just long enough to cast a spell through the modified rune. By using a wand to create a modified rune, as described above, a wizard can slightly alter his spell. In this way, a wizard doesn't have to have 50 variations of the same rune in his spellbook just to cover his bases. *The more powerful a spell, the larger its rune is, so vaporizing a city is possible, but it would take a rune several hundred feet across to accomplish such a task. *Larger runes require more mana to activate. Think of each rune as a carving to fill with water: more water is needed to fill a larger rune than a smaller one but not necessarily a more complex one. *You can use multiple runes at once, but they fill at 1/(number of runes) the rate. *The material the rune is written on influences its power, with more compatible materials requiring less mana to produce an equivalent effect. Paper, as a universal material for recording thought and intent, is the main material for recording runes and carries no penalty in efficiency, but engraving an Earthmoving rune on a stone or clay tablet is far more effective, if harder to carry many of. **This is why dragon scales are so prized, they are highly specialized toward a particular effect, granting a significant boost over plain paper. Not to mention most of them are quite durable and are unlikely to break when struck or dropped. **However, a rune carved on an incompatible material, like a fire rune on a piece of ice, greatly weakens the effect, more than a compatible material strengthens it. ***Simple gadgets can be made this way, such as fire starters. Write a small, simple fire rune on a piece of bark or wood, activate. No need for flint and steel. Many people are able to do this kind of small magic. ===Wizards=== *Wizards are organized into Tiers, higher Tiers have more mana and can use more complex runes. **Rank is determined by a combination of mana pool size, mana expenditure rate, and mastery of the language. *Wizards often have to develop their own runes, but some are willing to sell their patterns to others, though they are regarded as slightly odd by other wizards. *There are Licensed wizards who have passed the local tests and gained access to the area's library, and unlicensed wizards who do not have access, but a license is not required to practice magic, except in certain countries or cities. **Gaining a license does not mean free access to all rune patterns available, only those within your Tier and below are available.
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