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==Plants== *Blister bush (Forest, TL 2): This small bush (at times a vine) is common where the undergrowth is sparse. Travelers often think to take a shortcut through these areas and strongly regret leaving the path afterwards. The leaves of this plant are covered in a corrosive oil that, upon contact with skin, produces blisters and the feeling that your limb is on fire. Cloth is useless against it since the oil easily soaks through it and leather provides little protection; the oil will disintegrate it within an hour. Extreme or prolonged exposure can induce shock and death in most individuals. Some alchemists seek the plant out in order to extract the oil to use for coating weapons. Be warned against burning this plant, as the oil volatilizes easily and inhaling the smoke can cause blisters within the lungs, leading to suffocation. *Caltrop bush (Grasslands and Forests, TL 3)- This bush draws its name from its seeds which have long spines that are arranged similarly to the spikes on a caltrop. They can easily penetrate leather and are nearly impossible to remove from flesh without causing a great deal more damage. Cutting the individual seeds out is usually necessary. The seeds grow in clusters of 4-5 and as they reach maturity the cluster explodes violently, flinging the seeds up to 100 ft away. The flowers of this bush are used in several expensive perfumes. A bush can have both mature seeds and flowers on it at the same time. *Dreamstem (Forest, TL 2)- The berries of this shrub are tasty and nutritious, making them a highly-valued trail food in the Wilds, but all parts of the plant except the berries and seeds are highly toxic, causing terrifying hallucinations and diarrhea to the point of fatal dehydration. Unfortunately the berries are quite small and the stems easily come with them. It takes only 5 stems to poison a grown man. Be careful when picking and inspect all the berries before eating them. Inspiration is drawn from the real-world elderberry plant. *Fevergrass (Other: Swamps and bogs, TL 1)- For a few lucky individuals this plant poses no danger, but for 80% of the population the pollen of the aptly named fevergrass causes a severe allergic reaction: fevers, trouble breathing, and outbreaks of hives are all common immuno-responses. Fortunately this plant prefers wet areas and bogs, and it only spreads elsewhere during extremely wet years. *Glassgrass (Grasslands and Forests, TL 2)- A strange sort of grass with sharp silica pieces embedded in the edges. It will cut you even if you only brush it--walking through a patch of the stuff won't do you any better. Burning it is worse, because then the fine silica shards can get in your lungs. Alternate name and real-world inspiration: Ripgut grass. *Paintree (Forests and Grasslands, TL 4)- This somewhat common tree bears upon all its surfaces miniscule hairs which, when touched or breathed in, causes pain beyond the imagination of any who have not experienced it. Small exposures will cause agony for several weeks or months and can be retriggered by heat or cold for years after. Large exposures cause death. The hairs are easily broken off by wind and can be found several hundred feet downwind of the source. Treatment for skin contact involves waxing the area to pull out the hairs. Also called Gimpi and Stinging Bush. This plant was lifted directly from real life with no changes. *Poison Green (Aquatic, TL 2 or 3): A form of poisonous algae that flourishes in still water. Swimming in water which hosts it causes tremors, hallucinations and hypersalivation. Drinking water with it causes death within half an hour. Generally, concentrations high enough to affect humans turn the water emerald green, but smaller or slimmer individuals have less tolerance, succumbing to symptoms when exposed to water with only half the concentration necessary to affect a regular human. Because of this, small races like kobolds and halflings are particularly vulnerable to poison green. *Snare Vines (Jungle, TL 2 or 3)- These vines have serrated thorns which lock onto anything that walks into them as well as each other, often trapping animals and adventurers in a web of barbs. They are resistant to fire and the strong fibers present in the bark will rapidly dull most knives and swords. To escape requires the patience to unhook each vine individually. However, stands of these vines are frequently home to micaraptors whose scaly exterior allows them to easily slip through the vines, and in such cases snare vines are a bigger threat. The fibers of these vines are extremely useful for making rope which is far stronger than any other naturally-derived fiber. *Take-A-Piece Cactus (Desert, TL 3)- This cactus' spines can penetrate anything softer than iron plate with ease. Pieces break off easily and will grow into a new plant wherever they fall; stands covering several acres are somewhat common. A spine needs to penetrate by less than a millimeter to get a grip. Treatment is the same as for caltrop bush should it penetrate deeply, and washing the wound with tincture of silver is advised, as the spines carry on them an infection which will cause gangrene of the surrounding tissue if left alone. Also called Hugging Cholla. Inspired by the real-world Teddy-Bear Cactus.
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