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==The Basics on Pelinore== [[File:PelinoreMap.png|thumb|right|300px|The world of Pelinore, with the mapped and detailed regions being contained in that circle within a circle in the bottom right.]] As a setting, Pelinore is a [[Heroic Fantasy]]/[[Sword & Sorcery]] world that borrows heavily from the cosmology of [[Michael Moorcock]] and builds from the [[Points of Light]] concept popularized by early modules such as [[B2: The Keep on the Borderlands]]. Unlike the more grounded fantasy settings TSR put out publicly, Pelinore is a flat world where both the lands around the edge, called the '''Rim''', ''and'' the center of the world, a region known in-setting as '''Worldheart''', are equally mysterious. The setting as published focuses on a fairly small cluster of known regions, the most prominent of which is a miles-wide urban sprawl known as the '''City League'''. From a cosmological perspective, Pelinore is a battleground where the Cosmic Opposites - Law and Chaos, Good and Evil, Beauty and Ugliness, Happiness and Misery - can play out their struggles, with the gods championing their own causes that serve one or more of the Opposites. The Worldheart is the embodiment of Harmony, where all Opposites work together in perfect unity, whilst the '''Rim''' is said to be the realm where absolutes reign. As one gets closer to Worldheart, the world becomes more harmonious, and vice versa, becoming wilder and more unstable as one heads towards the Rim. From a meta perspective, Pelinore was intended to be a dumping ground for fan-submissions to Imagine, thus the world was made as broad and little-defined as possible, allowing for DMs to offer up their own ideas for settlements, peoples, races, etcetera, and these could then be freely placed into Pelinore as TSR UK desired.
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