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Peasant Railgun
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==Practical Applications== A campaign I was in recently employed a peasant railgun in a large-scale battle. Our mage was a dumb-ass and decided to launch an alchemical flask from said railgun and into the heart of the enemy forces. It blew up and killed a bunch of the enemy. Our DM got back at us by making it tear a big-ass hole in the time-space continuum. The same mage decides to approach the hole, and when he touches it, it blasts him across the fucking map and vaporizes some more enemy troops. Our mass was 3.6287896kg (8 pounds, the weight of a first edition 10 foot pole), our speed was 536.448m/s (1200 miles an hour). The final kinetic energy was 520,005 Joules. This is similar to 125g of TNT, or a half of a stick of dynamite. It's not exactly a weapon of mind blowing destruction, the math breaks it before the GM has to. It gets worse (for the weapons sake) when one considers drag, that would tear the projectile apart into a flaming swarm of splinters before it reached the end of your peasant chain. The only way this thing works is if: :a) Your GM allows for real world physics to translate into the game :b) Your GM doesn't actually know real world physics An alternative use that requires a looser DM but allows real world physics (partially) to still come into play: Instead of a regular 10-foot pole, use a heavy lance or, if your GM will allow it, a ballista bolt or whatever made of Riverine. As Riverine is stated to be immune to anything except for things like disintigrate, it can be argued that it would be immune to the compression forces and such entailed in a Peasant Railgun. Because of this, your railgun is now armed with a truly unstoppable shell. Assuming you simply extend the railgun farther, possibly by forming an open loop part way through, you can accelerate up to near light speed, allowing you to do such things as: Break the earth into a radioactive cloud! Explode the moon! Simultaneously eliminate all of existence with your near infinite mass bolt! Hold all of creation hostage! Terrify the living fuck out of your DM! And More! === Use in [[Deep Rot]] === An Enterprising lich could utilize Skeletons in a Skellyman-Railgun to deliver goods, data bits, and important things like iron rods. If you want to communicate between lich towers, all it takes is to have a conga-line of skeletons set in underground passageways to a central facility. Shortly before the skeletons send parcels, they can send a routing key in the form of a 10-bit code, which the routing facility(And its bank of a few hundred logic skeletons), will reroute to the appropriate destination. Obviously, one could also have particle accelerators comprised of closed loops of Skeletons that infinitely accelerate steel or tungsten rods to the speed of light. Then when sentry skeletons on the tops of towers spot targets, they can spot for, and send signals back to the line to throw their rods up the tower chain, and straight at enemies. The only problem with this would be the system wasting shots on every asshole that sets foot into the tower kill-zones. So it would constantly burn through rods every day, with each tower that needs to be defended. So [[15,000,000_Gold_a_Day|other considerations]] would have to be made in order to meet the iron demands for a given set of facilities.
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