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==[[Warhammer Fantasy]]== Same as 40k, but with more connection to the actual wargame rather than just background fluff. Humans are less inclined to hate and kill their own mutated children (probably due to not having anywhere near as much propaganda and indoctrination), so instead unless there's a [[Witch Hunter]] in town to catch them, they tend to just leave their offspring out in the wilderness. Said humans are taken in by a race of similar mutants as well as various other types of Chaos beings called [[Beastmen]]. Said Beastmen generally rape, kill, murder, and eat (in an order based on mood and convenience) anything human or civilized anytime except when dropping these children off. Said children become the lower class of the Beastmen called Gaves, who will mate and have their offspring as the higher breed of Beastmen (the more mutated, the higher rank). If this sounds anything like a metaphor, its important to remember that Warhammer Beastmen are just [[Broo]] from [[Glorantha]] that were changed ''just'' enough to not get sued. The only real exceptions to the rule of mercy are the various Chaos-worshiping peoples (other than the father of [[Aranessa Saltspite]]) who consider mutations as gifts, and the peoples of [[Kislev]] AKA Warhammer Russia who are always being invaded by Chaos and as a result are more in line with 40k peoples (strangely enough other than the 40k Russia analogue). Of course nobility, even those who aren't members of Chaos cults, oftentimes hide the mutations of their children and themselves. In some canon even the Emperor himself, [[Karl Franz]], had a nephew who was a VERY mutated Chaos Mutant named [[Wolfgang Holswig-Abenauer]]. As well as magic and the powers of chaos the other key mutagen of the Warhammer world is warpstone, the mutating effects of warpstone cannot be underestimated, imagine taking the most radioactive material in the real world, and dialing up its effects by 1000. The Skaven love the stuff, they mine it, make weapons from it and some even eat it. As a result mutations are treated as a badge of honour. Among the other races of the World, Elves, Halflings, Dwarfs, Ogres and the Undead appear immune to the effects of mutation...or at least have high resistances. They can still be driven mad by it, or injured from close proximity to warpstone, but otherwise are never at risk of mutations caused by Chaos. Exemptions exist for the Druchii Anointed, who have given themselves to Slaanesh willingly and spent considerable time in the Chaos Wastes, as well as individual persons of these races that pledged themselves to the Chaos gods, such as Dechala and Hegakin Rokrison (not to mention Chaos Dwarfs as a whole race, but then it was all forced due to desperation and generations of mutations). The Great Eagles are also known for such an immunity. {{Template:Beastmen_Forces}}
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