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=== No, really? === [[Meme|Yah rly.]] The winning condition is "when everyone is broke except for one player." Aside from how "last man standing" boardgames suck, it's possible to play a game that never ends. Try this: get one of the Monopoly computer games, tell it to play with 4 computer players and 0 human players. Put it on 'fast', and come back in a few hours. All four players will have hundreds of thousands of dollars each, with no signs of anyone "losing." The only way to win is to convince one of your fellow players to do something stupid, like sell you a property you need to complete a set. This game takes forever. No, I am not kidding you. You, the person who wanted to play the game, will be the only one left after 5 hours of straight gameplay who still wants to play. Everyone else will have [[Khorne|lost patience]], [[Tzeentch|fallen asleep]], [[Slaanesh|run out of snacks]], [[Nurgle|died of old age]], or some [[Derp|unholy combination]] of [[What|any or all of the previous four]]. I seriously played one game of Monopoly for THREE MONTHS with my grandmother. My grandfather left after the first three weeks. I have no idea who won. In that time, I probably could have made a pretty awesome character in ANY RPG SYSTEM (yes, even [[Rolemaster]]), and have had four or more truly memorable moments in a campaign. Most modern iterations of the rules focus on either the game ending when the *first* player becomes bankrupt, or for an arbitrary value of cash and property to be reached. These, along with [[#The Rules Nobody Use|oft-unused house rules]], can actually speed up the game and make it suck '''''infinitely''''' less.
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