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== Tabletop == The Medusa siege cannon's default weapon is an S10 AP2 large blast with a range of 36" -- the shortest of the artillery pieces, and shorter-ranged than many cannons available to the [[Leman Russ Battle Tank]], but not problematically so for most regular 40K games. The trade-off is that it fires a higher strength and better AP than any [[Imperial Guard]] weapon other than the [[Deathstrike Missile Launcher]], and it can be upgraded to fire 48" AP1 Heavy 1 "bastion-breacher" shells for a few points apiece (they roll 2d6 for armor penetration, though they only use the small blast template) -- in short, what it hits, it ''will'' destroy. In 8th Edition, the Medusa was hurt pretty badly by the move away from blast weapons; it kept the higher strength, but it lost the AP advantage (matching the Basilisk at AP -3), its range got cratered even further by losing its mobility, and the Basilisk will just about always do significantly better owing to its higher average hits. Also, only the Armageddon Pattern and the fixed guns have rules any more. Much like the [[Deathstrike Missile Launcher|Deathstrike]], the Medusa took a pretty steep fall. So, GW brilliantly saw a vehicle that neatly filled its intended niche and nerfed it to mediocrity in the name of Cha- I mean โbalanceโ. The model was developed by [[Forge World]] for [[Imperial Armour Volume One]]: [[Imperial Guard]] & [[Imperial Navy]], where it was given rules. It became part of the main-line IG army list in the fifth edition [[codex]]. Forge World has continued to produce the Armageddon pattern model as well as a static carriage version. [[Category: Warhammer 40,000]] [[Category: Imperial]] [[Category: Imperial Guard]] [[Category: Chaos]] [[Category: Lost and the Damned]] [[Category: Vehicles]] {{40k-Imperial-Vehicles}} {{Template:Imperial-Guard}} {{Iron Warriors}} {{Lost-and-Damned}}
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