Editing
Last Stand - Hive Tyrant
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Armor== *'''Carapace''' - ''Default'' **Armor: 105 **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity) ***Standard armor. Like all placeholders, it sucks, but is pretty good as far as default armor goes. *'''Poison Cysts''' - ''Level 1'' **Armor: 150 **-14% Speed, +50 health **Ability: : Toxic Miasma (25 Energy: Emit a toxic cloud that poisons a large area. Nearby enemies take damage over time equal to half of the Hive Tyrant’s maximum health over 20 seconds.) **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity) ***Offering one of the largest armor bonuses and one of the most genuinely useful abilities the Hive Tyrant gets for crowd control, Poison Cysts also offers a massive health bonus as well - it is, without exception, one of the best armors in the game for the Tyrant. Toxic Miasma sprays a cloud that does damage over time; multiple applications of Toxic Miasma stack, so if all else fails, dropping a pair of these can be what ends a horde of charging Banshees or the like. The toxin ignores armor for the most part, as well, giving it limited anti-armor potential. *'''Extended Carapace''' - ''Level 1'' **Armor: 144 **-14% Speed, +25 Health **Ability: Bio-Plasma (10 Energy, shoots a ball of bio-plasma at a target, does splash damage) **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity) ***At a glance, Extended Carapace looks awful - it offers lighter armor, less health, and an ability much weaker than Toxic Miasma. Bio-Plasma, however, is much cheaper than Toxic Miasma, recharges faster, and has absolutely brutal synergy with the Tyrant's other wargear. Bio-Plasma benefits from both Implant Attack ''and'' Toxin sacs, enabling it to annihilate infantry targets, and the roiling bio-plasma blast, when upgraded, can easily wreck armored targets. The plasma ball's travel time and AOE take getting used to, and are much less exploitable than the likes of Toxic Miasma, but on the right build, this armor is deceptively powerful. *'''Bonded Exoskeleton''' - ''Level 6'' **Armor: 134 **-14% Speed, +75 Health, +50 Health to minions, +2 Minion Health regen **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity) ***Bonded Exoskeleton has reasonably heavy armor - enough that the loss from the other two armor types is essentially negligible - and offers the largest health boost, which means it's the best at keeping the Tyrant alive, albeit at the expense of missing out on an ability. The bigger advantage is the absolutely enormous buff to Minion survivability it gives; with Bonded Exoskeleton, Genestealers are substantially harder to kill, and Raveners and Warriors are much more survivable - to say nothing of the meaty buff this gives to the Tyrant Guard. It's the single best armor to pair with Toxin Sacs due to the HP bonuses. A great upgrade for a commander Tyrant. *'''Articulated Carapace''' - ''Level 13'' **Armor: 114 **Ability: Horror (20 Energy, Forces enemies to fall back) **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Swift (+15% Speed), Minion Swift (+25% Speed to minions) ***This one has less defense and no health boosts, but is one of only two carapaces with no speed penalty - rather, it gives you Swift, instead. Indeed, between the lack of the penalty and the application of Swift, this makes a Tyrant with this upgrade roughly 50% faster than normal - an advantage that carries over to the likes of Thornback and makes the Tyrant much harder to pin down. The availability of The Horror, however, and the version of Swift given to Minions, makes this one of the best overall support armors. If properly used, the amount of control this offers is fantastic, and it allows you to eschew Toxin Sacs on a given build - an enormous advantage when fighting the comp on Coliseum. Use it well. *'''Reinforced Chitin''' - ''Level 17'' **Armor: 98 **- 14% Speed, +25 Health, +80 Minion Armor **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Reactive Armor (Tyrant temporarily gains +10 Armor each time it is attacked, stacking up until +300) **IMPORTANT NOTE: Does not work in Chaos Rising and early versions of Last Standalone. Does in Retribution and current updated versions. ***Reinforced Chitin gives you increasingly tough armor the more you're attacked, allowing you to become harder to kill as a fight drags on, and which gives a very useful minion defense upgrade as part of the bargain. When maxed out, Reinforced Chitin offers incredible protection - almost 50% more defense than even a kitted-out-for-defense Tau Commander - and it offers a health buff, to boot. Even better, it also gives Minions a substantial defense buff. In practice, however, Reinforced Chitin is incredibly situational. The buff requires several hits before it even equals the basic armor types, and units with Searing, Corroding, or Armor Piercing attacks will continue to deal damage to you normally in spite of your heavy defense. This armor combines well with Bio-Feedback based builds, where tanking lots of hits while invulnerable is commonplace and the extra armor helps between summonings. The minion armor buff also gives you more control over when your minions die- ie, your stealers won't all be killed while they are on cooldown. And if they are, the extra 300 armor helps you stay alive those extra few seconds. *'''Thornback Carapace''' - ''DLC'' **Armor: 190 **Traits: Fearless (Suppression Immunity), Unshakable (Knockback immunity), Barbed Armor (Any who attack the Tyrant take 20 damage for each attack) ***This is an armor which doesn't look very good at all when first viewed - it has massive armor - the heaviest of any Tyrant subtype, in fact - but no ability and no Health boost. In exchange, Thornback has one of the most absolutely vicious passives in the game. Anyone attacking the Tyrant in melee takes 20 points of damage - each and every time. This retaliatory damage is enough to easily kill lighter threats like swarms of Hormagaunts and Ork sluggas, and reduces the threat Banshees pose somewhat, since a Banshee can die in hitting a Tyrant with this in about 3 hits - though sadly, this heavy defense isn't so helpful against opponents with Armor Piercing or Corroding attacks, where the lack of a health boost makes itself especially well-known. Where the Thornback Carapace shines is as part of a caster build or feedback build - pair this thing with Psychic Scream and/or Warp Field, and it can absorb considerable punishment whilst amplifying any damage done, and pairing it with feedback lets you deal damage whilst lounging about, dangerous to touch. As an added bonus, it's the ''other'' carapace that lacks a speed penalty, although you still won't move as fast as a Tyrant with Articulated Carapace.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information