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==Who the ''hell'' thought this was a good idea?== So, you may ask, just ''what the '''fuck''' were they smoking to come up with these shitheads''? Well, the answer is, alas, fairly simple, in an absolutely tragic way. See, [[Dragonlance]] began as a series of modules for 1st edition [[Dungeons & Dragons]]. The iconic party members were supposed to be the default player-characters for the players to assume the roles of. Thing was, in 1e, [[halflings]] could only take [[Rogue|the Thief class]] (this being a dead-brained holdover from ''The Hobbit'' and Bilbo Baggins, despite the fact that the very sequel to that book, still published decades ahead of 1e, ended up providing two ''very'' good examples of "halflings" becoming Warriors and even one with enough of a nature connection that you could justify Druid, Ranger at the very least), which left the authors of the module/novels, Margaret Weiss and Tracey Hickmann, with a pair of dilemmas that they felt they ''had'' to answer to try and make the wider setting coherent: the first, ''why'' are all [[halflings]] always thieves? Second, how can halflings be all thieves and still be part of the heroic races? The kender were their answer; an entire race of fey children who basically never grow out of that inquisitive stage of their lives, their incessant need to know why and vulnerability to boredom conspiring with their racial propensity towards sticky fingers to make them constantly picking pockets, opening locks, and generally getting out in the world making a nuisance of themselves. And thusly, all /tg/dom has suffered ever since.
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