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Infinity/N3 Tactics/Jurisdictional Command of Corregidor
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==Faction features== ===Toolbox units=== What is quickly apparent as soon as you get a good grasp of the rules is that nearly every Corregidor unit can perform multiple roles, sometimes at once. Often times a specialist is also a good area denial unit or a hunter-killer, so it’s hard to find yourself without a backup plan if something goes wrong. There’s also not as many big center-piece units or obvious Rambos: even the Intruder is kind of squishy when cornered and will often need backup. ===Special Skills=== '''Courage:''' Quite a few Corregidor units have access to Courage, letting you forget about rolling Guts. '''Fireteam: Haris''' With Human Sphere N3 Corregidor gained access to this special skill, namely on Wildcats and Jaguars (via Señor Massacre). This means a bit more Order efficiency for a lot of order-hungry units. '''Engineer:''' The most common specialist profile in Corregidor. Allows for a Remote or TAG centered list without worrying about getting them back up. ===Weapons and Equipment=== '''Light armour:''' Corregidor is decidedly Light and Medium Infantry focused. Their units are usually somewhat tough, but single wound, so Shock and Viral ammo hurts. There’s only one Heavy Infantry unit available (and a very basic one at that) and the TAGs are on the lighter side. '''Adhesive Launchers:''' While Corregidor does not have fancy Nomad hackers, they have good access to the next best thing: Adhesive Launchers. Of the six Nomad units with ADHL, five are Corregidor, two of which are AD and two with Camo. Basically if you can’t hack or destroy it, glue it. And then walk in front the immobilized TAG to shoot down enemy Engineers. '''Underslung Light Flamethrower:''' Nomad units favour Rifle + Light Flamethrower over Rifle + Light Shotgun combo. Good for reacting to enemy that gets too close or for Intuitive Fire. Position your dudes accordingly, since you can't flame over your own troops.
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