Editing
I3-4-5: Desert of Desolation
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Oopsie!== The angel Moroni must have instilled some cognitive-dissonance in Tracy because he couldn't leave that story, nor that setting, be. As the I-series casts ''Pharaoh'': in the course of healing the land, the party has the opportunity to... kick off the next two I-modules. They might, by raiding ''another'' tomb, loose The Treasure That Must Be Kept: a ''Wishmaster''-esque evil afrit. The party has to fix THAT by robbing still more graves and collecting soul-gems. The first gem is/was had in the Pharaoh's tomb in the first module. The other two are got in the course of followup I4, starting with a temple of Set and culminating in the tomb of Badr al-Musak. Note how the core of I3 is entirely disconnected with the I4-5 cycle. Literally a side-encounter of the first one becomes the root of some other epic. (How very Arabian Nights...) I3-5 is not a series, in a narrative sense; it is two adventures set in the same location. Thematically the two storylines are mutually redundant, at that - the land was supposed to be healed in I3 and, oops, we're still in a desert I4-5. An apologist for these modules would say that the two storylines are mutually balanced, the point being that [[rape|consent matters when doing a plunder]], unless it's against dead Set worshippers in which case screw 'em. But what if the players ''aren't'' tomb raiders? In this case groups who'd play Hickman's "full" epic must railroad the PCs into committing an act Hickman himself would classify as a crime (and a stupid one). Don't eat that forbidden fruit - the really tasty one over there, and by the way you're stuck here until you do. The I-series ramps up the Islam, by way of the Ibn Ishaq Sira. Hickman and Meyers pose a holy cold-war between the Thune Dervishes and the Symbayans. The Thune protect ALL the holy sites of the wastelands, whatever their supposed "alignment". The pegasi-riding Symbayans are monotheists to Anu. I4 especially would have you side with the latter against those intolerant fanatical ... pluralistic pagans. Well at least Hickman (and Meyers) allowed the Thune have an ethos (as ''The Great Lebowski'' might put it). The finale I5 is mostly in one final tomb, that of Martek, where Hickman rewards you with a ... Liahona. Well so much for all the Islamic themes, here's that Hickmanite Mormonism you'd been wanting.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information