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== In Traditional Games == Role-playing games set in the typical vaguely-medieval-European setting will invariably have horses (or some other setting-appropriate mount, like giant lizards or camels) available to speed up travel and increase load capacity between locations. Certain [[classes]], like [[knights]], may have skills to use their horse in combat for increased speed and attack power. Caring for a horse is extremely complicated, to the point that real-world knights and horse-owning nobles had servants specifically tasked with managing the horse; they need to be fed, groomed, and fitted with equipment like horseshoes, saddles, and reins to operate at peak efficiency, and they are not as adaptable to terrain or as capable of sustaining a heavy pace as a [[human]]. Most role-players are more interested in crawling through dungeons than playing "Horse Stable Manager 1500", so the needs and capabilities of horses are usually kept well abstracted. The novel ''Romance of the Three Kingdoms'' said the historical horse Red Hare was able to travel at least 200 miles in a day (25 MPH with an 8 hour march, 8.33 MPH for a tireless 24 hour march). Even in history it was said to be an exceptional horse. When it shows up in /tg/, it tends to be depicted as being as badass as a horse with (mostly?) horse level intelligence can be. There is also ample precedent for fiendish horses as ridden by another monster such as [[Dullahan]] and the [[Four Horsemen]]. ===Gallery=== <gallery> horse MC1.jpg|2e horse MM 2e.png horse 4e.jpg|4e horse 5e.jpg|5e horse B1.png|Pathinder </gallery>
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