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==Tellenish Half-Gnome== Whilst the [[Krynn|Krynnish]] Half-Gnome is the only official Half-Gnome in [[Dungeons & Dragons|D&D]] so far, there is an alternative. [[Kingdoms of Kalamar]] introduced its own, far less annoying take on the half-gnome in [[Monster Manual|Dangerous Denizens: The Monsters of Tellene]]. Tellenish half-gnomes are sometimes born of arranged marriages, just like the Tellenish [[Half-Dwarf]], but less frequently. More commonly, the result from one-night stands that have a long-lasting after-affect; usually, these are the result of [[Human]] females being wooed by pervy [[Gnome]] males, but obviously you could always play the other way around - why should [[Human]] guys turn down the [[shortstack]]s? Tellenish Half-Gnomes are often mistaken for unusually short humans; standing between 4' and 4'6" tall, their only real difference from ordinary humans is the slightly larger than average size of their ears, eyes and noses. Naturally adaptable and light-hearted, half-gnomes get on well with almost everyone, even [[hobgoblin]]s and their halfbreeds, although orcs are a rare exception. ::+2 Wisdom, -2 Strength ::Medium ::Base land speed 25 feet (15 feet in Medium or Heavy armor) ::Low-Light Vision ::Gnome Blood: A half-gnome is treated as a full-blooded gnome for all special effects that key off of race. ::+1 racial bonus on saving throws vs. Illusions. ::+1 racial bonus on Craft (Alchemy) checks. ::Gnomish Lineage: :::A half-rock gnome (daruukala) has a +1 racial bonus to Listen checks and a [[Favored Class]] of [[Bard]]. :::A half-forest gnome (shinamar) has a +1 racial bonus to Diplomacy and a [[Favored Class]] of [[Rogue]]. :::A half-deep gnome (shimyth) has a +1 racial bonus to Fortitude saves against Poison and a [[Favored Class]] of [[Fighter]]. [[Category:Dungeons & Dragons]][[Category:Dungeons & Dragons Races]][[Category:Mixed Races]][[Category:Races]]
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