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==HMMWV Machine-Gun Platoon== [[File:TU150.jpg|300px|thumb|right|It's our humvees against T-72s, this is suicide!!]] Apparently representing a heavy weapons platoon from the weapons company, you get 3 Humvees for 2 points or 6 for 4 points. All your humvees may take either a Mk-19 or a 50.cal AA MG, identical to the Army variant. However, these guys have no night vision whatsoever, not even infrared. This is a confused unit: the marine riflemen are already among the best troops at anti-infantry firefights and have little need for more machine guns. Unlike the army Humvees, you don't even have Scout or Spearhead. As any player with a parking lot of M113s will tell you, machine guns aren't necessary: you will probably have more than enough at any given time if you ever need it (you won't, by the way). Compared with its counterparts, the [[FV430_Series#FV_432_Armoured_Personnel_Carrier|FV-432]] and the [[BTR-60]] provide a similar role of dirt-cheap anti-infantry fire. However these units do so FOR FREE, while you pay for the privilege of having some rednecks riding into battle on machine gun cars in a war against the latest Soviet tech: this means tanks, RPGs and BMPs, for the slower devil dogs out there. If you do insist on bringing these units, consider giving them all Mk-19s. They may not be 'strong' in the conventional sense, but might fufil your need for a mobile anti-infantry unit. With a 24" threat bubble, a unit of these will cripple infantry in the open (much like APC machine guns, Cobra rockets, artillery...) A player may take one platoon in a 2nd Marine Division Rifle Company list. It may not be useful in the slightest, but it's still a very fluffy unit if role-playing the Invasion of Iraq.
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