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==Gameplay and Mechanics== Gear can be best described as how fast a unit goes. Each turn is separated into 6 gear phases, or 6 potential times a unit can activate in a turn (this is similar to the "Impulse" mechanic grogs will remember from [[Star Fleet Battles]]). Shifting up to higher gears will let cars activate more often in a turn. The higher gears, however, begin locking out maneuver templates. Cars in higher gears also accumulate more "hazards". If you gain too many Hazard tokens, the car wipes out, loses its accumulated Gears, and potentially takes damage or even explodes. "Pole Position" is the game's way of handling turn order/initiative. Certain actions will trade off Pole Position between players; which ones it is depends on the scenario in-play. For each car in a given gear phase, players select a maneuver template. The rulebook advises a "gotcha" system, where even touching a template means you have to use it. Many groups house-rule this to "once it's moved over the play surface, you have to use it". Then the player has the option of rolling "handling dice", which are set by the car type. These dice have 3 "shift" results, and 1 each of "hazard", "spin", and "slide" (as in "powerslide"). "Shift" allows the player to cancel a hazard or any other result, or to shift up/down one Gear level. Safer maneuvers will often grant free Shift results, while more-dangerous ones can cause automatic Hazards. Players can take an additional Hazard to re-roll any of their Maneuver dice. Spins and Slides cause the player to take a Hazard, but allow the car to maneuver differently on the battlefield. Once the car has moved, players can shoot with any one-board weapons. While simple guns like MGs have infinite ammo, howitzers and minelayers are limited. Having ammo left on-board makes your car more likely to explode if it's knocked out. This is not necessarily a bad thing. Audience Votes represent the viewers at home being allowed to screw with the game. They're a simple currency players can use to "cheat": grabbing quick repairs, free gear shifts or ammo, and even resurrecting cars. Each scenario grants Audience Votes to players with cars in certain situations. For example, a player with all their cars destroyed will generally get enough to bring one of them back at the end of a given round. Each faction (see below) also grants special Audience Votes to players that role-play its goals. For example, Mishkin players can get Votes by using unusual weapons for the first time in any given game.
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