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Flipit
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= System = Flipit derives its name from the core mechanic of the system: coin flips. The game is kinda centered around a 1d2 dice pool mechanic. Combat happens in phases each turn and each player acts on each phase. For Example, the first phase in a round is the shooting phase. Each player has all of their models shoot, starting with the player that won the initiative (coin toss) at the start of the first turn. The second phase in the move phase, where each player moves their models, again starting with the player who won the initiative. After the first round the player who lost the initiative become the player with the initiative for the next turn. This game does not directly use inches as measurements, but instead uses a set of templates for movement and a stick that has been marked for certain weapon ranges.
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