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==Old-School Nods== Whilst 4e aggressively asserted its identity as a brand new edition in terms of both fluff and mechanics, a lot of older material is actually given the nod in various subtle ways, increasingly so as the edition aged and became more confident with its basic identity. Roles stem from the AD&D archetypical party, as explained below. The rules for Hybrid Classing, introduced in the PHB 3, are actually a surprisingly well-handled translation of the original AD&D [[Multiclassing]] rules - in comparison to 3e & 5e's multiclassing mechanics, which actually have their roots in AD&D's Dual-Classing system. [[Dragon Magazine]] #418 actually brought back several ancient monsters that 3e had passed over; the [[Decapus]], the [[Magen]], the [[Rhagodessa]], and the [[Thoul]]. It wasn't the only article to do so, either; Dungeon Magazine #195 brought back the [[Dusanu]], for example. Multiple factions from [[Planescape]] returned, in the form of the Mercykillers, Sensates, Ciphers and Xaositects. The (sadly underdeveloped) Domains of Dread articles paid homage to the original "Weekend In Hell" version of [[Ravenloft]], with even its hardcore campaign setting fans admitting that the 4e version of the Headless Horseman [[Darklord]] was better. Multiple famous old-school dungeon modules were said to have a place within the [[Nentir Vale]] setting. Some even received 4th edition updates; the [[Tomb of Horrors]] returned once again, whilst [[Dungeon Magazine]] ran an adaptation of the complete [[Against The Giants]] module series. Heroes of the Elemental Chaos revived the idea of the [[Urdunnir]], a long-forgotten species of earth [[elemental]] [[dwarves]].
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