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===[[/tg/ Gets Shit Done|Modelers Get Shit Done]]=== Since a lot of the Dreadknight's problems are fluff and aesthetics-related, it's very easy to make a better dreadknight with a little lateral thinking: just replace its baby carrier torso with something a bit more logical. Feel free to model one by attaching its limbs to the chassis of a dreadnought to give it a torso that makes sense. A quick Google search will give you plenty of reference models to work off of, and [[Counts As|as long as it plays like a dreadknight,]] nobody will care all that much. Exposed-head chassis seem to be pretty popular for this, so you can't have everything, but screw those models. It's your dreadknight and nobody can tell you how to build it as long as it's not sillier than the stock model, which gives you pretty much infinite leeway as long as youβre not fucking insane. If you really must the show the Grey Knight inside now there's the [[Invictor Tactical Warsuit]]. Really, when you get right down to it, if you think about the dreadknight bitz as two arms and two legs with where the baby carrier would go as a blank canvas, the possibilities are infinite. Make a beefed-up sentinel. Create a penitent engine on steroids. Have orks loot it and turn it into a kustom mega dread. If you have money to toss away, buy a knight castigator and work from there. Noughtknight conversions are just the beginning. The [[Imperial Knight|Armiger Knights]] also present an additional option. With Armigers being around the same size as a Dreadknight but far less derpy looking, you could just slap some Dreadknight weapons onto the Armiger and run that as your count-as Dreadknight, no fuss, no muss. You could say it's being driven by an Ordo Malleus Inquisitor. As of 8th Edition and revelation of the [[Adeptus Custodes]], the coming of the Contemptor-Galatus Dreadnought has now given your Dreadknight some design options beyond your wildest dreams. Change some of the iconography a little, maybe replace the forearms, and you could be walking on sunshine.
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