Editing
Diablo
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The First Game== The soulstone of Diablo, Lord of Terror, came to rest in a labyrinth hidden beneath the church of a town called Tristram in the land of Khanduras. The corrupt Archbishop Lazarus retrieved the soulstone and unleashed the weakened Prime Evil's essence into King Leoric of Khanduras, driving the king into madness and evil before ultimately abandoning his body to possess and subvert that of Leoric's younger son, Prince Albrecht. Leoric was ultimately slain by Lachdannan, one of his own knights, but too late; Diablo now roamed the labyrinth below Tristram, allowing the hordes of the Burning Hells to begin leaking through and ravage the countryside above. A player takes the role of one of three mighty adventurers who have come to investigate the darkness plaguing Tristram, with a single, simple goal: butcher their way to the dungeon's heart and kill Diablo. ===Diablo Classes=== As this was the first game, only three classes were presented as player options. This being early days, they were much less defined then they would be in later games. Though their strengths and weaknesses affected what they could do, theoretically, any class could be pushed into any direction; melee, ranged or magic. The Warrior is your basic [[Fighter]] type. With the highest Strength and Vitality scores in the game, it's a classic tank, excelling at wearing heavy armour and using powerful weapons to crush and slaughter whatever stands in its way. It's the easiest class to play as, given it's your standard "get up close and hit things" character. His unique Skill is Repair, which lets him fix up damaged items at the cost of permanently lowering their maximum durability, allowing them to prolong their usefulness. Canonically, the Warrior is Prince Aidan, elder son of King Leoric. The [[Rogue]] is the only female character, and hails from the Sisterhood of the Sightless Eye, an order of female warrior-women that splintered off/descended from the [[Amazon]] warriors of the Askari. Consequently, the Rogue plays much like a precursor to the Amazon class in the second game. Rogues have the highest Dexterity in the game, start with a bow and have the unique ability to fire bows faster than either of the other classes. As a result, they're optimised for ranged combat, specializing in shooting demons down from afar and running away from melee fights, though they're better at magic use than the Warror is. Her unique Skill is Trapfinding, allowing a player a chance to avoid those pesky exploding barrels and projectile-launching chests. The canonical name of the Rogue is Moreina. The [[Sorcerer]] is your magic-using class, capable of casting spells faster than any other and with the greatest Magic score in the game. The Sorcerer is the frailest character in the game, with the lowest Vitality score, but his powerful spells make up for it quite amply. It does make lower levels much trickier, as he will spend a lot of gold of health ''and'' mana potions to keep himself going. His unique skill is Recharge Staves, which allows him to re-imbue magic into staves so he can keep casting spells from them, though like the Warrior's Repair skill this does permanently lower the amount of magic a staff can store, until it becomes useless. The Sorcerer hails from the Vizjeri mage clan, the most infamous clan due to its long association with dark magics - they were the first mage clan to ever try and magically control demons. The canonical name of the Sorcerer is Jazreth. Prince Aidan, Moreina and Jazreth canonically fought together in the events of the first game. ===Hellfire=== In late 1997 there was also a very little known expansion for the first game, ''Diablo: Hellfire''. The game was actually made by Sierra On-Line, and not Blizzard, so it is a curious offering to say in the least, and definitely not [[canon]]. It still takes place in Tristam; awful lot of evil for such a small town. ''Hellfire'' implemented two new dungeons. One, the Festering Nests, is a slimy and oozing living nest of insectoid creatures, and the other is the Demon Crypts, an eerily beautiful demonic tomb that is the place where a great demon was sealed away. New spells and spellbooks, including the super quality of life spell Search (which would highlight items on the ground), new quests, new loot. And a new class: the [[Monk]], who could perform sweeping attacks when armed with a staff. (And by editing the game's command text files you could discover two other classes, a raging but magically inept [[Barbarian]] and a two-weapon fighting jack-of-all-trades [[Bard]]). It also had a crude way to trade items between a single player's characters, the Cornerstone of the Worlds, where if you dropped an item on that one specific tile, it could be picked up by another character that went to that one specific tile.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information