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==Welcome to the Hotel California== One of the most infamous traits of the Demiplane of Dread is that getting ''in'' is easy, but getting '''out''' is a whole 'nother story. After all, DMs don't want you running out on their games so easily. Attempting to brute force the issue with magic? Won't work. In general, teleportation spells treat each domain within the demiplane as its own entirely unique plane; no teleportation spells of 5th level or lower can work across domain borders, and even 6th level or higher teleportation spells can't breach a closed domain or leave the demiplane entirely. Likewise, spells that function by shifting creatures into another plane, especially the [[Astral Plane]], don't work in the demiplane of dread - you can still cast "Banishment", but all it does is just boot the target to a random spot in the demiplane. The ''Gate'' spell can only be used to either create a one-way portal into the demiplane, or to create a portal to a different domain. ''Plane Shift'' can be used to either travel to any domain you've visited in the past, or just to randomly teleport you to somewhere else in the demiplane. ''Shadow Walk'' lets you travel to anywhere in the plane you wish, so long as you don't try and breach closed domain borders. And the ''Wish'' family of spells (Wish, Limited Wish and Miracle) all simply fail if you try to use them to get out. So, how can you leave? Well, firstly, you can just enter the Mists and hope for the best. Your destination is up to the Dark Powers (read: the DM), so if you're lucky, the DM may show pity on you and let you go. Secondly, defeating a [[Darklord]] may well cause the Mists to rise and take you back to where you belong, especially if this is supposed to be a [[Weekend in Hell]] game. This is the classic way to leave Ravenloft. Thirdly, you can try and find a portal out of Ravenloft. These are incredibly rare, obviously, but do exist - "Domains of Dread", for example, states outright that such a portal can be found on the Isle of Lament, the inhospitable home of Lamordia's [[Darklord]]. Expect to go through hell and high water to find and/or activate the portal. Fourthly, the 3.5 [[Ravenloft]] [[Dungeon Master's Guide]] offers a way out in the unique artifact called ''The Scroll of Return''. Said to have been written on the skin of a celestial who voluntarily sacrificed its life to allow for the item's creation, and given the creation mechanics "caster level 18, Wish, Plane Shift", this scroll allows the user to cast a fully functioning Plane Shift spell that ignores the demiplane's normal restrictions on teleportation magic, allowing the user and up to seven other souls to flee the demiplane to anywhere else in the multiverse. Using the scroll takes 10 minutes and consumes the scroll itself to open the portal that lets the party Plane Shift, but the scroll will reform itself somewhere else in the demiplane after being used. Naturally, expect finding this little beauty to be an adventure, if not a campaign, in and of itself. [[Darklord]]s can't use this item, though. Finally, you can always hope to stumble across the door to the [[World Serpent Inn]], which materializes in a random domain each night. The Dark Powers always try to guard this door with local monsters and nastiness, but if you can open the door and step inside, you're free of the demiplane.
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