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==Cards of the Deck== Of course, you can't have a magical deck of cards without each of those cards meaning something, so here's the drill on just what the Deck of Many Things features. Names in brackets list the "equivalent cards", so you can emulate drawing from the deck with any standard playing card. (This particular set of descriptions applies to the 5e version, for what it's worth.) * '''Balance''' (''2 of Spades''): Your alignment flips to its opposite (e.g Lawful Good becomes Chaotic Evil). No effect if you're True Neutral (although you could flavor it as switching between the "actively maintaining a balance" and "ambivalence" varieties"). * '''Comet''' (''2 of Diamonds''): If you beat the next monster or group of monsters by yourself, you get a free level up. * '''Donjon''' (''Ace of Spades''): You disappear into an extradimensional sphere, leaving your stuff behind. Divination magic can't find the sphere, but Wish can. You are stuck in suspended animation within the sphere until someone pulls you out of it. Lose any further draws. * '''Euryale''' (''Queen of Spades''): You're cursed with -2 to all saves. Only a god or the effect of The Fates can lift the curse. * '''The Fates''' (''Ace of Hearts''): You can avoid or erase an event as if it never happened. You can trigger this at any point before your death. * '''Flames''' (''Queen of Clubs''): A powerful devil becomes your enemy and will seek to ruin your life before it kills you. This enmity will last until either you die or the devil dies. * '''Fool''' (''Black Joker''): Lose 10,000 XP (if that would cause you to lose a level, you keep the exact amount needed to retain it) and draw again, counting both as the same draw. * '''Gem''' (''2 of Hearts''): 50,000 gp worth of jewelry materializes at your feet. * '''Idiot''' (''2 of Clubs''): Permanently reduce Int by 1d4 + 1 (to a minimum of 1), but you get another draw. * '''Jester''' (''Red Joker''): Either gain 10,000 XP or draw two more times. * '''Key''' (''Queen of Hearts''): A magic weapon you're proficient with of at least Rare rarity appears in your hands. The GM chooses what the weapon will be. * '''Knight''' (''Jack of Hearts''): You gain the service of a 4th level fighter of your race, who appears in a space within 30 feet of you. The fighter will serve you for life and is controlled by you. * '''Moon''' (''Queen of Diamonds''): You can cast Wish 1d3 times. * '''Rogue''' (''Jack of Spades''): A random NPC becomes hostile to you and will remain so unless Wish or Divine Intervention is used. You won't know which NPC is affected until they or someone else reveals it. * '''Ruin''' (''King of Spades''): All forms of wealth you have other than magic items vanish. Property, businesses, lands- it all disappears. * '''Skull''' (''Jack of Clubs''): A Grim Reaper-esque skeleton appears and attacks, warning your party that you must fight it alone. It will fight you until either it reaches 0 HP (causing it to vanish) or you die. If it kills you, nothing can revive you. If your party ignores its warning, more Grim Reapers show up. * '''Star''' (''Jack of Diamonds''): One of your ability scores goes up by 2. This can exceed 20, but can't raise a stat beyond 24. * '''Sun''' (''King of Diamonds''): Gain 50,000 XP and a wondrous item of the GM's choice. * '''Talons''' (''Ace of Clubs''): All your magic items disintegrate. Artifacts Vanish (as per the Ranger ability) instead. * '''Throne''' (''King of Hearts''): You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world...if you can clear out the monsters infesting it. * '''Vizier''' (''Ace of Diamonds''): At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. It can also provide a solution to a difficult problem. * '''The Void''' (''King of Clubs''): Your soul is removed and imprisoned in an object of the GM's choice, which will be guarded by at least one powerful being. You're incapacitated until you get your soul back, and while Wish can't return your soul it can reveal where it's being kept. Lose any further draws. Apart from the very first version of the Deck, which had 18 cards, the Deck of Many Things have been traditionally divided into two formats - Imperfect (13 cards) and Perfect (22). An Imperfect Deck lacks the following cards: * '''Vizier''' * '''Comet''' * '''The Fates''' * '''Gem''' * '''Talons''' * '''Idiot''' * '''Donjon''' * '''Balance''' * '''Fool'''
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