Editing
Dawn of War Mods
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==[[Dawn of War]] Modding== Dawn of War is arguably one of the least mod-friendly games that actually allows mods. There's a number of reasons behind this, but the general gist is that the developers did not go out of their way to embrace the modding community (despite constantly touting supporting it), and never released things like the engine coding or SDKs to the public. This, paired with the fact that no mod auto-updates in Dawn of War, did a lot to make all the various mods available in the Dawn of War series fight with one another for community spotlight and run-time, with each mod having a small but bustling community attached to it. Because there's an enormous population of [[Neckbeard|fa/tg/uys and ca/tg/irls]] who still play Dawn of War, there's a sort of disconnect and general stigma against the modding community, when they've arguably handled a lot of issues better than the original developers. Though sometimes the stigma is deserved, given the bullshit that goes on behind the scenes. But that's neither here nor there. You want to know about Mods, and that's why you're viewing this page. * [http://www.gamewatcher.com/games/warhammer-40-000-dawn-of-war-soulstorm/mods GameWatcher's List of Mods] '''Favored Dawn of War mods of /tg/''' The Following are some of /tg/'s favorite mods for Dawn of War. This is by no means a comprehensive list, and needs to be updated by the community so they can add their own entries. It's highly encouraged that you check them out; they range from the [[Warhammer 40,000|epic]] to the [[Skub|lulzy]]. Almost every mod has its drawbacks, as well; Firestorm Over Kronus, for example, tends to use a lot more resources than regular Dark Crusade, whilst Dawn of War Pro's slower gameplay and more literal scaling tends to put a lot of players off - but that's part of what makes them enjoyable. Try them out and see which one(s) you like. People worked hard on these goddamned things, and it shows. Anyway, here's the list that would probably enhance your life by many notches: * First and foremost, the [https://www.moddb.com/games/dawn-of-war-soulstorm/addons/camera-mod-for-dow Camera Mod]. Technology marches on, and the zoom level on a big screen (or anything in 1080p) looks like you've squished your face into the tabletop. Most big overhauls include this, but if you're using nothing else, use this one. ''Especially'' if you're new to the game, to save you a lot of panning. ([https://www.dropbox.com/sh/gdecjin7r4sh8e1/AABRrltyTgjoPnEwjXlZps74a?dl=0 Dark Crusade edition here]) * [http://www.moddb.com/mods/dawn-of-warhammer-40k-firestorm-over-kronus Firestorm over Kronus/Firestorm over Kaurava]/[http://www.moddb.com/mods/purgation-of-kaurava Purgation of Kaurava] - An epic mod, [[Firestorm Over Kronus]] ramps everything up about the game and then some. Sick of fighting with the limited battlegroups Dawn of War enforces? Want to fight with entire goddamned armies that remain faithful to the Force Organization Chart? Pissed that Chaos lost most of its weapon upgrades in WA? FoK does all of that, and even adds the [[Black Templars]] as a playable faction! One of several mods that /tg/'s Dawn of War veterans will heartily recommend. Available for Dark Crusade and Soulstorm. **A recent update on their page indicates that the development team has been put back together again after almost a decade of inactivity and are working on a new version. So far, units such as Imperial Knights,9th Edition Dark Eldar and the Primaris Astraeus Super-Heavy Tank are planned to be added alongside many other updates. * [http://www.moddb.com/mods/dowpro DoWpro] - [[DoWpro|Dawn of War Pro]] is a mod that first arrived in Winter Assault, as a direct result of said expansion completely changing the overall gameplay of Dawn of War too much for many players' liking. Originally intended as a "closer to Vanilla" mod that made the new expansion play like the previous Dawn of War game, it gradually expanded into its own beast, adding cut content and new materials to flesh out the concept further. It's notable both for inspiring several gameplay changes that were added in both Dark Crusade and Soulstorm. If you're a fan of the slower pace of Vanilla and the added options it had, then this mod might be just what you're looking for. * [http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse Mod] - Another very prominent mod which introduces Titan and epic-sized units, expanding with more Advanced Buildings and a shit ton of new units for every race and making everything fucking epic. Massive battles with hundreds of units smashing into each other, very CPU intensive, but only when it wants to work. Soulstorm exclusive. The music is sort of buggy for the main mode, with only a few bits of the soundtrack playing. This will lead you to quickly turn off the music, load up youtube and play some other songs when you get tired of generic epic music. It also adds character leveling and campaign wargear. Also adds the ability to build walls and superweapons, the later in the form of nuclear strikes (IG, SM and SoB, along with a death Ray and EMP), various warp or psychic powers (Chaos and Eldar), WAAAAGH, raping your enemies souls (Dark Eldar), FUCK HUEG particle cannons (Tau), tons of RAPE in pyramid shape (Necrons) and biological bombardments (Tyranid). It also allows you to [[Creed|deepstrike Baneblades]] by manually putting spawned baneblades into mars-pattern commands, but it requires a minute or so before it's ready to be deepstriked. Includes Daemons and Daemonhunters to the mod and gave the Dark Eldar a titan. **Unfortunately it seems that as of late that Lord Cylarne, lead dev of the mod, [[The God-Emperor of Mankind|had the ego go to his head]] and [[Horus Heresy|literally alienated his own team to the point of quitting]]. This has led to a general decline of quality in the releases themselves as well as lengthy wait periods. It seems the future of UA is uncertain and not in a good shape. **The chatlogs provided have provided an alternative point of view, in which a [[Horus Heresy|dev turned what was a relatively minor misunderstanding into a full-fledged split]], and who proceeded to smear him in order to suit their own ends. Whether Cylarne was faultless, or if the split was justified is [[Skub|contested]]. See the thread under the Unification mod for more detail. * [http://www.moddb.com/mods/titanium-wars-mod-ss Titanium Wars Mod] (Also available for [http://www.moddb.com/mods/titanium-wars-mod Dark Crusade] and even backports Sisters and Dark Eldar) -(Unless you're Russian, you will have quite a hard time looking for a place to download the mod) The godfather of Titan-like mods which adds a good repertory of Titans for every race at the same time it keeps it fluffy and crunchy. Also fully compatible with the campaign. But it doesn't end there, no. First it merges soulstorm with daemonhunters mod, witch hunters mod and tyranid mod (which the later mods developers did not like so much, read: flamewars and bans over moddb), and adds a good bunch of new units to every faction apart from titans. Furthermore, the mod makes all races more or less balanced (by giving all of them a couple of so overpowered units that can blow each others base along with your computer in a HUEG fucking fireball), although removes air units. In its last version the Administratum was (oddly) added as a faction, based around throwing loads of PDF soldiers and old vehicles while begging for help from other factions through a radio beacon (you can ally with Chaos, smurfs, tau, Inquisition or IG). **An Alternative download link if you don't feel like reading Russian is available. [http://rutracker.org/forum/viewtopic.php?t=4859187 Though this isn't password protected, it is being maintained by a third party]. If you want something by the actual dev, you'll be forced to go through Yandex, with their miserable download speeds. * [http://www.moddb.com/mods/codex Codex Mod] - Another cool mod for those who felt disappointed by Firestorm over Kronus. Wile the mod does add new armies there a bit lackluster with lacking tool tips for most of them and some army's like the grey knights feeling too similar to regular marines. Also alters existing army's to keep them related to their respective codex and army sheets. What makes the Codex mod so highly recommended is that the mod can be easily edited to allow different race mods to work in the same game including superior versions of the Chaos Demons, Choas Renegades, and Daemon hunters. Use this mod as a hub for other mods to get multiple races working together along with updated versions of the base factions. mods marked with a "*" are compatible with Codex. * [http://www.moddb.com/mods/bfgmod-dow Battlefleet Gothic Mod] - Considering how many terrible mistakes [[Games Workshop]] made by shutting down Specialist Games, a group of modders decided to undertake the very heavy task of turning DoW into a computer game version of [[Battlefleet Gothic]]. Considering that [[Battlefleet Gothic Armada|a big-name game studio's doing something similar as of late]], one can only wonder just how this might have compared to that game... * [http://www.moddb.com/mods/witch-hunters-mod-for-soulstorm Witch Hunters*] - Before the [[Sisters of Battle]] were added in Soulstorm, a modding community got together to add them to Dark Crusade, and good god, were they successful. Notable for having models ''far'' more [[PROMOTIONS|delicious]] than the SoB models Relic/Iron Lore put out for Soulstorm (seriously, the canoness seraphim induces HUGE thoughts of heresy). The Witch Hunters Mod was once abandoned since the team behind it disbanded, leaving only a beta, but it was a fan favorite and was eventually updated for Soulstorm and given a full release. The new Witch Hunters faction has you start as the [[Adeptus Arbites]], then gives you the ability to call in reinforcements from both the Sisters and the [[Inquisition]] as you tech up, eventually giving you the choice between two mutually exclusive tech buildings, each unlocking different units, abilities, and upgrades. * [http://www.moddb.com/mods/daemonhunters-mod Inquisition Daemonhunt*] - A magnificent race mod which adds the Ordo Malleus [[Daemonhunters]], one of the [[Inquisition]] branches as a playable army (Pre-[[Matt Ward]] dickery), totally recommendable if you like them. <s>If your having trouble finding a working download look in the comments on the front page of the Moddb page for a location.</s> A proper download has been uploaded on the website. * [http://www.moddb.com/mods/steel-legion-armageddon Armageddon Steel Legion Mod*] - Oh, fuck yes. Tired of just having the original [[Imperial Guard]] to fight with? The ASL Mod adds the [[Fist of the North Star|manliest]] of [[Ork]]-killers, the [[Armageddon Steel Legion]], who play significantly differently than the other Imperial Guard force. With tons of units to play with and better scaling than the original, the [[Armageddon Steel Legion Mod]]'s biggest drawback is how bad it (arguably) makes the actual [[Imperial Guard]] in Dawn of War look by comparison. Whereas the Vanilla Imperial guard is based mostly on the 3rd ed codex, this one is largely based on the 5th ed one with some IA options and the removal of things like Ogryns and Fliers. The A.I here, like the Tyranid mod, is fiendishly difficult and loves to drown it's foes in bodies whether on the defence or on the attack. Better pray you brought lots and lots and lots of anti-vehicle options because whether it's in mechanized or armoured flavour the Steel Legion is going to have ''all'' the vehicles. No air units though, so thankfully you won't have Vendettas hounding your ass. * [http://www.moddb.com/mods/tyranid-mod Tyranid Mod*] - The title says it all. The [[Tyranid Mod]] adds the [[Tyranids]] to Dawn of War! Naturally, this includes new units for this race as well as an unique gameplay dedicated to swarms and controlling your units through synapse. Be warned, the Tyranids are a fiendishly hard A.I opponent and ''will'' drown you in corpses. You're going to need a lot of flamers to stem the tide of bodies. And they don't need power, like at all, though they do have an alternative resource that works like Faith for the Sisters of Battle in the most recent versions. And did you bring anti-vehicle weapons? Well they'll all be useless. Not a single Tyranid has vehicle armour of any kind! Although many have Daemon armour. * [http://www.moddb.com/mods/daemons-mod Daemons mod*] - Exactly what the title says; [[Daemons Mod]] adds motherfucking [[Daemons]] as a playable faction, complete with their own unique units and abilities. Also of note is the ability to summon fucking [[Angron|ANGRON]] to the field. * [http://www.moddb.com/mods/black-templars-kaurava-crusade Black Templars*] - Angry about 6E canning the [[Black Templars]] as an individual army? This mod, which is made by the FoK boys, is just for you. Giving the Templars things like Vows for the Emperor's Champion, a Castellan in fucking TERMINATOR ARMOR and the [[Land Raider]] Achilles, this is definitely a mod to play! * [http://www.moddb.com/mods/dark-angels-mod Dark Angels*] - Probably the mod that finally got the [[Dark Angels]]' organization down, this mod gives them three different and balanced ways to play: [[Deathwing]], which gives all your commanders Termie Armor (and [[Belial]]), Ravenwing, which gives everyone bikes and [[Sammael]], and the regular mode, which gives you [[Azrael]], the other major guys, and the ability to use either of the other two forces as you may.The finalized version has been released including Lord Cypher,a reworked Deathwing(this means plasma termies are in) and many more! * [https://www.moddb.com/mods/black-crusade-mod Dark Prophecy/Black Crusade]: A MASSIVE mod that adds shittons of new stuff for the Imperial and Chaos factions. Space Marines can now emulate certain famous chapters and Chaos can also emulate certain traitor legions and warbands (including <s>the [[Fallen Angels|Fallen]]</s> TRAITORS THAT HAVE NO RELATION TO THE DARK ANGELS WHATSOEVER). The Sisters are overhauled too, now being the Inquisition with access to all three branches that can summon Sisters, Grey Knights, and Deathwatch depending on which Ordo you select. It also adds in backported DoW2 Tyranids. Current progress is...uncertain at best, as the mod is being done by one no-doubt overworked fellow who is building absolute fucktons of models for extra-specialness. * [http://www.moddb.com/mods/rage-world-eaters-warband RAGE: World Eaters Warband*]: Adds in the [[World Eaters]] and their armies of [[Khorne Berzerkers]] to DoW1. Noted for being very dedicated to Khorne with tons of melee combat and an economy that focuses more on how much you kill rather than how many listening posts/generators you spam. Yeah, [[Khorne]] be happy with this. Notable for the little details thrown in such as how most of the units even come in squads of 8, just like Khorne wanted. Later versions added a Khorne Banelord Titan, an Infernal Sicaran Battle Tank as well as new voice acting and new Khornate Engines of War,like the Kytan. * <s>[http://www.moddb.com/mods/soulstorm-bugfix-mod Soulstorm Bugfix Mod]: The unmodded Soulstorm is riddled with bizarre bugs, problems, inconsistencies and typos. The bugfix mod fixes pretty much everything a mod possibly can without messing up game balance and incorporates the Dawn of Skirmish AI mod to make the computer not play like a total retard. Very strongly recommended for any LAN games or single player games of Soulstorm. The Bugfix mod also offers some additional mini-fix addons, such as fixing the AI Necron Lord, who otherwise refuses to use either the Nightbringer or Deceiver forms, and for repairing some long-standing broken armour piercing values on some weapons and abilities, whose brokeness suggests that Relic forgot how their own engine worked/Iron Lore had no goddamn clue what they were doing.</s> Superseded by the Unification Mod below. **[http://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm Unification Mod]: Allows you to play a number of different mod races in a single game with minimal effort. Whereas most race combiner mods ([[http://www.moddb.com/mods/combiner-mod like this one] or Codex above) can cause problems with getting the various component mods to play nicely, Unification was carefully designed to give the best, crash-free experience possible. Best of all, it's still being updated to this day.<s> Update: A new version is currently in the works. The lead dev of the mod (Gambit_1) has ensured that it will be the most refined and compact version to date, it will also be much easier to combine race mods and to install. </s> Update2: Said new version is out and is AWESOME. Update3: The newest release (6.9) just added the [[Death Korps of Krieg]] and [[Death Guard]] as new factions, as well as "tier 2" titans along with a ton of other stuff. Check it out now, I guarantee you won't be disappointed. ** Opinion of Unification has soured recently, as the egotistical behavior of the creators has caused some to become disenfranchised.[https://arch.b4k.co/vst/thread/918540/#918540 This thread]goes over the various controversies indepth. *[http://www.moddb.com/mods/renegade-guard Renegade Guard*]: based on the the Renegades and Heretics army from Imperial armor V-VII. Bit of a mixed bag this mod. On the one hand the infantry models all look excellent and they use autoguns not lasguns to help make them more unique, the buildings all are versions of the imperial guard with chaos decorations but they're traitor guard so it fits the theme. But <s>all the sound files are from the regular Guard force meaning your chaos madmen are still praising the emperor, and</s> the mod uses regular Leman Russ not Malcadors, but that's a nit pick. Over all we give it eight strangled kittens out of ten and a recommend. '''Update:''' The mod has been updated with thematically appropriate voice-acting and new units, including Beastmen and a fuckawesome Decimator Daemon Engine. Give it a try. *[http://www.moddb.com/mods/salamanders-mod-for-soulstorm Salamanders*]: As you can expect the Salamanders play a lot like regular space marines except they're slower, have more health and have better melee thanks to a 'non codex' squad of thunder hammers. overall not bad but don't feel like you need to run out and get it now. A finalized remake version dubbed "Reforged" has been released and includes lots of new content as well as reworked units and abilities, most notably Primaris marines. Special characters are also featured, such as the [[Vulkan|friendly giant]] himself and Tu'shan. *[http://www.moddb.com/mods/the-dance-macabre-harlequins-mod-for-soulstorm Harlequins*]: Lets you field the Harlequins as their own faction. Notable for going to old lore let you field Mimes, and all of the harlequin leaders like [[Death Jester|Death Jesters]], Shadowseer as well as their own jet bikes. Only time will tell if this will get a 7E facelift... *[http://www.moddb.com/mods/thousand-sons-mod Thousand Sons*]: This mod was in production for almost a decade, and NOW it is finally out! Copious amounts of mind-bullets, daemon summoning, and [[Rubric Marines|walking dustbins]] are to be expected, and [[Ahzek Ahriman]] himself can be summoned, able to fire a metric fuckton of spells. *[http://www.moddb.com/mods/adeptus-mechanicus Adeptus Mechanicus Explorators]: A rather homebrew-centric army, this takes some mobile servitors and armed tech-priests protecting a giant tank that acts as their HQ similar to the Necrons. There is a second AdMech mod out there that attempted to be more FW-friendly, but there's not as much progress there, while this one has a beta out. *[http://www.moddb.com/mods/soulstorm-strongholds Strongholds Mod]: See all those awesome faction mods in the list above? This mod lets you use them in the single player campaign missions for Dark Crusade and Soulstorm. [https://www.youtube.com/watch?v=aANgp2G0pyk Have] [https://www.youtube.com/watch?v=RaFNPnIMo3w fun] storming Victory Bay as a [[Rage|RAGE]]-filled horde of Khorne Berzerkers, or whatever weird combination you feel like trying out. *[http://www.moddb.com/mods/emperors-children-modfor-the-glory-of-slaanesh Emperor's Children]: A mod which adds the [[Emperor's Children]] as a playable faction. Contains a bunch of new custom models and unique lore-friendly additions such as sonic predators and Noise Terminators. Special characters from the lore are included, most notably [[Miriael Sabathiel]] who finally gets the attention she deserves. You can choose either the Emperor's Children branch (which allows you to unlock the full heretical might of Third Legion, including Lucius the Eternal and Fulgrim), or Miriael's branch of Fallen Sisterhood, which even allows her briefly to daemonhost Slaanesh! Update: A new version is currently in the works, it will add lot's of new content along with a bunch of other improvements (as if the mod isn't packed full with toys for us to play with already) which includes, but is not limited to: Knights of House Devine (Slaaneshi-dedicated house that is actually canon), [[Fabius Bile]] (which may or may not have his own branch), [[Dude, Where's my Land Speeder?|an actual chaos land speeder]], chaos thunderhawk and Daemon Primarch Fulgrim in his true serpent-like form. *[https://www.moddb.com/mods/imperial-fists Imperial Fists]: For those of you who believe the best offense is a good defence. *[http://www.moddb.com/mods/eranthis-project <s>The Eranthis Project</s> Redux Mod]: A WIP HD overhaul for Dawn of War, upgrading both sounds and textures (and more recently, making some significant gameplay alterations) Makes the game look and sound better whilst also trying to improve certain mechanics. *[https://www.moddb.com/mods/the-crucible-mod The Crucible]: A spin-off of Ultimate Apocalypse made by some people who wanted to rebalance the game while maintaining the epic scale of the gameplay. Not only is this mod intending to add certain depths of gameplay where UA might have cast aside but is also intent on trying to make it a go-to choice for pvp balance. **<s>Note that until the mod proper is uploaded to Moddb, your only way of downloading this mod is to go through their Discord server.</s> There is now a proper verison on Moddb ** It should be noted that some view The Crucible with some...[[RAGE|irritation,]] as a dev who used to work on UA is the one supplying models, leading to a sense that they went against the agreement they set up with the original Ultimate Apocalypse Mod to let them be the sole devs. Whether you think this is justified or not depends on how you view the [[Skub|split.]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information