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==On the Tabletop== With the advent of a new edition, the Officio Assassinorum is undergoing a fire sale (no, of course not in model prices)! The culexus is no exception. Still the same psyker-screwing, hard-to-hit unit it always was, it is now even harder to target with shooting thanks to being a CHARACTER. Solo operatives indeed. The downside is the boatload of special rules that made assassins feel special are just available to everyone now. At least you throw your grenade and shoot your... speculum... in the same phase. And you thought ''your'' last cancer screening was uncomfortable. Its stats are as awesome as all the other Assassins: {| class=wikitable ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Culexus Assassin''' || 95 || 7" ||2+||2+|| 4 || 4 || 5 || 4 || 9 || 6+/4++ |} '''<u>Special Rules</u>''' *'''Independent Operative:''' Can't have a warlord trait and can appear out of fuckin' nowhere more than 9" away from an enemy model. Just in range for their Animus and maybe even a charge. *'''Lightning Reflexes:''' A model with this special rule has a 4+ invulnerable save. In addition, they do not suffer the penalty to their Initiative for charging enemies through difficult terrain. That said, initiative is gone now. *'''Life Drain:''' All attacks made by the Culexus in close combat ignore armor saves. Yeah, that's right. No AP -4, no AP -5, no armor at all. Very useful in combination with null zone. *'''Abomination:''' Now gets the credit it deserves for being disliked by everyone, not just psykers. In addition to total immunity to psychic powers, it now just gives a flat -2 to most enemy psychic rolling within 18". Add all these abilities up, and you've just successfully created a bubble with a 18" radius that no smart player using psykers will enter. *'''Psychic Assassin:''' Can ignore the CHARACTER targeting limitations that it so greedily benefits from when trying to shoot at psykers. '''<u>Equipment</u>''' *'''Animus Speculum:''' Much more normal in 8th, now just gets a better number of shots if within 18" of psykers. Still S5, still not really that concerned about armor (AP -4). *'''Psyk-Out Grenades:''' Now just kinda-crappy grenades with that on-6+-to-hit-deal-a-bonus-mortal-wound rule that replaced rending. Sadly limited only to psykers. As if psykers needed help receiving mortal wounds. *'''Etherium:''' All units targeting the Culexus Assassin, in close combat or range, have to shoot or hit at BS and WS 6+. Psykers hate Culexi by default, but this is why ''everyone'' hates him. Be wary of stuff that can ignore this like Kharn hitting on 2+ in CC (why you would try to fight Kharn in assault with a Culexus is beyond us). All in all, the Culexus is for killing Psykers, and he is horrifyingly good at it. Unless you charge them into the Daemon Primarch Magnus, in which case you deserve the results you'll get.
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