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=Special Rules= *'''Bitter Hatred''' - ''There were times when the Squats were not as grudging and distrustful as they are these days. Back then they were much more open to other races. One would say they were like the Tau are now...and they paid dearly for this. Whether those are Orks, their most ancient of enemies, or the Tyranids, who devoured many of their kin and worlds, no one will escape the vengeance of the bearded ones.'' ::Models with this special rule have the Hatred (Orks & Tyranids) USR. *'''Hardy souls for Hardy men''' - ''Though the Squats have relatively little in the way of warpcraft, they are innately resistant to the touch of the warp and possessed of incredibly strong and stubborn wills. Tales abound of Daemons finding the Squats unafraid of their monstrous natures, simply gritting their teeth and shrugging off storms of warp power as if it were a minor irritation''. ::Models with this special rule have the Adamantium Will special rule and automatically pass Fear and Pinning tests. *'''Subterranean Assault''' - ''Squats are known to be a hard working folk, whether in their industry, food production or utilizing their talents and knowledge to create new technologies. However, the bearded ones were, are and will be miners first and foremost. As were their human ancestors who first landed on the planets that would become the first ancient Squat worlds, to this day being a miner is a great honour. Every family had at least one or two family members who worked in the mines or worked on creating tunnels for the holds. These skills in mining, as well as knowledge of tunneling is what make the Squats a force that can catch their enemies by surprise via, as a certain Imperial Fists Scout once uttered: "DEATH FROM BELOW".'' ::Rumbler Borers and Tremorbane Drillers are always placed in reserve and arrive in the game automatically on turn 1 via the Deep Strike rules modified as shown below, with the vehicle itself arriving first. Rather than placing the model for the vehicle while Deep Striking, place a Blast (Large Blast for Tremorbane Drillers) template instead. Roll to scatter as normal to determine where the template is placed. Should this marker scatter on top of impassable terrain, a building, ruin, fortification, vehicle or any unit engaged in combat, reduce the scatter distance by the minimum required to avoid the obstacle. If the marker representing the arrival of the vehicle was displaced in this way by a vehicle or fortification, the closest vehicle or fortification to the marker immediately suffers a Ram attack – vehicles are hit on their Side armour. If the arrival of the vehicle was instead displaced by any units engaged in close combat, all units in that combat suffer D6 Str 6 AP 4 hits. After the final position of the marker is determined, if the marker covers or touches any enemy or friendly unit, then that unit also suffers D6 Str 6 AP 4 hits. After all damage is resolved, the vehicle may be placed in any orientation so long as the center of the marker is underneath part of the vehicle’s hull and it remains 1" away from any fortification, vehicle or unit engaged in combat. The area under the marker is now difficult terrain for the rest of the game. Players may, should they wish to, instead represent this area with a piece of crater terrain. Should the vehicle be placed on top of any unit which does not pose an obstacle to its arrival as described above, the Subterranean Assault special rule allows it to be placed as though the unit was not there. If some models in the unit would end up underneath the vehicle when it reaches its final position (it makes no difference whether the unit is Falling Back or not), these models must be moved by the controlling player out of the way by the shortest distance, leaving at least 1" between them and the Subterranean Assault vehicle (and indeed any other unit) whilst maintaining unit coherency and staying on the tabletop. Any models that cannot manage this are crushed and removed from play as casualties with no saves allowed. *'''League Affiliation''' - When choosing a Squat detachment, whether Primary or Allied, you must choose a League Affiliation which will apply to the entire detachment. Models with this rule will have an additional set of special rules dependent on the league they are a part of. Units with a specific league in () may only be taken as part of a detachment affiliated with that league.
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