Editing
Codex - Slaugth
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Special Rules== *'''Worm that walks''' - All Slaugth units with this special rule are treated as swarms for all intents and purposes and have relentless *'''Night terror''' - All Slaught units with this special rule have the Night Vision and Acute senses universal special rules. *'''Vile horror''' - All Slaugth units with this special rule are treated as having the fear special rule, and any time a leadership check is forced by a Slaugth unit, it is made at a -1 ld penalty cumulative with any other such penalties. Units that already have Fear, such as Monstrous creatures, instead force a -2 ld penalty cumulative with any other such penalties. ===Warlord traits=== *'''1: Dream Eater''' - The Warlord is an expert with Slaugth techno-sorceries that allow them to peer into the dreams of others, getting a better grasp of what the enemy may be planning and move to counter it, the Warlord may add penalty or bonus of one to the enemy's reserve rolls at the Warlord's player's choice. *'''2: Master of terror''' - The Warlord is terror incarnate, inflicting unthinking and unreasoning fear on all things. The Warlord and its unit have the fear universal special rule and may force a fear check on an otherwise immune unit once per game, if they already have fear, the penalty to leadership inflicted by vile horror improves to a -3 ld penalty and may ignore the fearless, daemonic instability, and "and they shall know no fear" special rules when forcing a fear test on any turn. *'''3: Flesh warper''' - The Warlord has twisted and altered its own body to unnatural degrees to grant itself and its guards unholy resilience. The Warlord and its unit gain a 6+ feel no pain save that stacks with any other sources of feel no pain. *'''4: Blood drinker''' - The Warlord engorges itself on the vital fluids of its enemies, allowing for an unnatural sort of healing as it leeches the very blood from their bodies. For every unsaved wound the warlord successfully deals in combat, roll a D6, on a 5 the warlord regains a lost wound, when the Warlord removes a model as a casualty, this roll improves to a four or higher. *'''5: Crawling Mastermind''' - The Warlord is a being of ancient strategic and tactical skill. While the warlord is alive the player may draw two cards per turn from the tactical objectives card deck and select the one they prefer. *'''6: Master of Dark Science''' - The Warlord has mastered the craft of the deadly weapons of the Slaugth. All units that deploy within 6" of the Warlord at the start of the game have their weapons counted as master crafted. ===Wargear=== *'''Necrotic weapons''' - Vile and fearsome weapons, Necrotic weapons are known for their necrotizing of the flesh and corrosion of armour. Whenever a '''Rot''' weapon successfully wounds (regardless if the target failed it's save or not) or penetrates/glances an enemy model, roll a d6. On a six unless otherwise noted, deal a second additional wound or glancing hit with the same AP value. Though the rot weapons they allow their mercenaries to hold are mostly conventional guns, those held by the Slaugth themselves are like regalia or melee weapons capable of projecting their wailing beams. **'''Rot pistol''' - Profile (Range: 12", Strength: 4, AP: 5, Rules: Pistol, Rot) **'''Rot gun''' - Profile (Range: 24", Strength: 4, AP: 5, Rules: Rapid fire, Rot) **'''Necrotic Wand''' - Profile (Range: 12", Strength: 4, AP: 4, Rules: Pistol, 5+ Rot) **'''Necrotic Sceptre''' - Profile (Range: 24", Strength: 4, Ap: 4, Rules: Assault 2, 5+ Rot, Power Maul) **'''Necrotic Beamer''' - Profile (Range: 30", Strength: 5, Ap: 3, Rules: Heavy 4, 5+ Rot) **'''Necrotic Lance''' - Profile (Range: 30", Strength: 8, Ap: 2, Rules: Heavy 1, 5+ Rot, Power Axe) *'''Ripper Ray''' - These macabre looking pistols appear to be made of a disturbing mixture of metal, flesh and bone and have tiny barbs that dig into the wielder’s hand, binding the device the the user. When fired, they emit a sound disturbingly like the scraping of bones over corrugated iron, Ripper Rays fire a beam of mutating energy that causes the victim’s bodies to twist and reform itself, causing massive and untreatable internal injuries as bodies burst from within and tear themselves apart **Profile (Range: 12", Strength: X, AP: 5, Rules: Pistol, Poisoned (4+), Instant Death) *'''Shroud Armour''' - This seemingly simple arrangement of ragged robes actually projects a field that confounds the eyes of most biological organisms. Shroud Armour grants a '''4+ armour save''' and also confers the '''Shrouded''' special rule to the wearer. ===Artifacts of Worms=== *'''Ark of Miasma''' - There are some among the Ordo Xenos that believe that the strange creatures that inhabited the planet Barbarus, the toxic homeworld of the Primarch Mortarion, were in fact a sect of Slaugth flesh-shapers and necromancers. This belief is only reinforced by the existence of this item, which some say was first used to turn Barbarus into the toxic hellscape that Mortarion landed on. A model bearing this artifact projects a shroud of poisonous fog that is deadly to non-slaugth units. All non-slaugth units within 12 inches suffer -1 toughness and all friendly units within 12 inches have shrouded.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information