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Campaign:Era Of Nightmares/Hahn Mahalay
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=== Background === To explain Lutz Thray requires first that one explain the first Lutz, all the way back in the First Age. A brilliant, if a little paranoid, Twilight caste, Lutz devoted a good portion of the twilight of his own life to building a special room within one of his favorite Manses. During the Usurpation, this manse was stormed, only to find a very calm looking Lutz waiting at the front door. While he did fight off the Terrestrial host that was gathered, he used only his own Essence and power, and never stepped foot outside his home. This all was to protect the Telepathy Ball, the one thing that secured his legacy.<br/><br/> The Telepathy Ball was a custom-made artifact that could store someone's memories at the time of its creation, and could pass them on. In addition, it could sense the motives of mortals within miles around its resting-place, and would draw those who would do well with the knowledge within it to the Manse. The Terrestrial Host never found the ball, and trashed the Manse, but soon forgot it for other things. The ball did not forget its purpose, however, and continued to draw those who were worthy of the memory to the mansion. This meant little until the Solars were released anew, and Lutz' shard could inhabit a body that held all of his old knowledge.<br/><br/> Fast forward to the now. Five 'generations' of Lutz have passed by, with a cult revering each one, and members of all ages praying that they may be next. It has become tradition for those who inherit the knowledge to take on the name of the first Twilight, whatever name is most important to them becoming their surname. Lutz Thray is the sixth generation of Lutz, wearing the ancient white cloak (really orichalicum covered with white cloth), with the memories stored in the ball and the Key of Mastery stone set in the cloak's clasp. He wanders Creation, seeking to not only live up to his predecessors, but outdo them in every way, such that future generations will talk about The Thray.
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